I received my Todd's 10 foot whip and wanted to post a little pictorial review. I have to say appearance wise, I couldn't be happier. For the money I think it looks very nice, and dare I say very SA. I must say that Todd has been awesome. His stuff really is top notch at basement price and he is a hero for offering these items to the Indy community. His customer service is also excellent. With this whip, remember that Todd has claimed it is a costume whip, best at the hip, but will also crack. So with that in mind, here is my review. I first did this breakdown for a friend here and have since revised it a bit.
Appearance wise, with regard to the pleat count, the size, shape of the knott, etc., the thing is dead on to me. I was really impressed with that aspect.
With the color, I know from Indygear, in the main whip thread, that the colors REALLY varied not only from film to film, but also within each film. That was because some of the stunt men had there own whips that were used until the snot was beaten out of them. Other whips were newer and made to look old. To my eyes, the whip is def. a tad light when compared to the two later movies, but I mean a smidgen. It is ALMOST identical to the scene in Raiders though when Indy says "Stay out of the light." That is the lightest I have seen the whip, and in my mind, this is a replica of THAT whip. By the time Crystal skull came around, Indy's whip is a burgandy-mohagany color. I am happier with a "Raider's" whip.
Now for the practicality. I also own a Mexican made 6 pleated whip I bought on eBay a bunch of years ago before I realized an accurate Indy whip was possible. It was $40 or so and looked nothing like the Indy whip, but I do have it to compare. With that whip, when you hold up the handle, the whip falls close to the hand. With Todd's whip, it remains a bit stiff. Hard to explain, but when you hold the handle and let the whip rest, you will DEFINITELY feel that the whip wants to stay vertically. And when you tilt it, you will notice it stays in the shape of its coil. I hope you understand what I mean. It is long enough to extend, but you will feel to whip it, you cannot fight against its coil.
Secondly, not sure if it is my inexperience, but I whipped myself at least 4 times. And it HURT. I usually only do an over the hand crack where you literally whip your hand up and down until it makes the noise. It performed very well with that crack (aside from the few times I ate the end of the whip). I have never tried an over the hand crack, but it does spin and make a cool swishing noise when you spin it around your head.
Bottom line? I would get it over again if I could. I got the deluxe larger one and I am glad I did. To me the longer whips just look more accurate. It was bone chilling to pull it out of the package. Todd coils them perfectly and even ties them with a bit of leather. It quite literally LOOKS Indy right out of the box. It makes me actually regret uncoiling it, because the way it comes is incredibly accurate. I wish I took a pic of it to always wrap it back up the same way it arrived.
So in sum:
Appearance: 9.5/10
Color: 8.5/10 (a smidgen light, perfect beginning of Raider's whip)
Functionality: 8.5/10 (keep in mind I am inexperienced)
Appearance wise, with regard to the pleat count, the size, shape of the knott, etc., the thing is dead on to me. I was really impressed with that aspect.
With the color, I know from Indygear, in the main whip thread, that the colors REALLY varied not only from film to film, but also within each film. That was because some of the stunt men had there own whips that were used until the snot was beaten out of them. Other whips were newer and made to look old. To my eyes, the whip is def. a tad light when compared to the two later movies, but I mean a smidgen. It is ALMOST identical to the scene in Raiders though when Indy says "Stay out of the light." That is the lightest I have seen the whip, and in my mind, this is a replica of THAT whip. By the time Crystal skull came around, Indy's whip is a burgandy-mohagany color. I am happier with a "Raider's" whip.
Now for the practicality. I also own a Mexican made 6 pleated whip I bought on eBay a bunch of years ago before I realized an accurate Indy whip was possible. It was $40 or so and looked nothing like the Indy whip, but I do have it to compare. With that whip, when you hold up the handle, the whip falls close to the hand. With Todd's whip, it remains a bit stiff. Hard to explain, but when you hold the handle and let the whip rest, you will DEFINITELY feel that the whip wants to stay vertically. And when you tilt it, you will notice it stays in the shape of its coil. I hope you understand what I mean. It is long enough to extend, but you will feel to whip it, you cannot fight against its coil.
Secondly, not sure if it is my inexperience, but I whipped myself at least 4 times. And it HURT. I usually only do an over the hand crack where you literally whip your hand up and down until it makes the noise. It performed very well with that crack (aside from the few times I ate the end of the whip). I have never tried an over the hand crack, but it does spin and make a cool swishing noise when you spin it around your head.
Bottom line? I would get it over again if I could. I got the deluxe larger one and I am glad I did. To me the longer whips just look more accurate. It was bone chilling to pull it out of the package. Todd coils them perfectly and even ties them with a bit of leather. It quite literally LOOKS Indy right out of the box. It makes me actually regret uncoiling it, because the way it comes is incredibly accurate. I wish I took a pic of it to always wrap it back up the same way it arrived.
So in sum:
Appearance: 9.5/10
Color: 8.5/10 (a smidgen light, perfect beginning of Raider's whip)
Functionality: 8.5/10 (keep in mind I am inexperienced)
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