I only say "penultimate" because it's only a matter of time until someone makes one better.:rolleyes
Either way, this is my recent obsession. I've been thinking about the game a lot lately (since I've started replaying it) and have talked to a few friends recently about just how great this game is. I'm completely possessed by its themes and subtext, and moody, dark atmosphere.
To commemorate my love, I've turned my attention to the antagonistic mask of the game. By the end of the project, I want light up eyes and horns that rattle; things that the mask was shown to do in the game but brought to reality. My whole approach to the project is what I think the mask would be like if it existed in reality; taking into consideration the lore, the capabilities, and artwork done for the mask that the technology of the time just couldn't render, as well as what it looked like in the game. Pretty much an amalgam of everything, really, but look-wise, slightly leaning more towards the promo art for the game (curved/different sized horns, and more curvaceous mask shape, as well as smaller aesthetics things).
Here's what I've done so far:
Built the base I'm gonna be sculpting on with sheets of home insulation foam, sanded smooth and shapely, sealed with three coats of Modge Podge:

Slapped on a thin layer of modeling clay to work with (gotta be resourceful) and spent an ungodly amount of time smoothing, blending, trimming, sculpting the clay so that the surface is as symmetrical as I can possibly get it to be.

Just as much effort went into the position of the eyes. As soon as I got happy with were I had them (I had to do it four times until i looked "right") I showed just how uneven the base was and how uneven my clay layer was because of it. So, an even more ungodly amount of time was spent fixing most of that as well.
So after that, this is where it stands now.

There'll be plenty more of where this came from; we're not done yet.
Either way, this is my recent obsession. I've been thinking about the game a lot lately (since I've started replaying it) and have talked to a few friends recently about just how great this game is. I'm completely possessed by its themes and subtext, and moody, dark atmosphere.
To commemorate my love, I've turned my attention to the antagonistic mask of the game. By the end of the project, I want light up eyes and horns that rattle; things that the mask was shown to do in the game but brought to reality. My whole approach to the project is what I think the mask would be like if it existed in reality; taking into consideration the lore, the capabilities, and artwork done for the mask that the technology of the time just couldn't render, as well as what it looked like in the game. Pretty much an amalgam of everything, really, but look-wise, slightly leaning more towards the promo art for the game (curved/different sized horns, and more curvaceous mask shape, as well as smaller aesthetics things).
Here's what I've done so far:
Built the base I'm gonna be sculpting on with sheets of home insulation foam, sanded smooth and shapely, sealed with three coats of Modge Podge:


Slapped on a thin layer of modeling clay to work with (gotta be resourceful) and spent an ungodly amount of time smoothing, blending, trimming, sculpting the clay so that the surface is as symmetrical as I can possibly get it to be.

Just as much effort went into the position of the eyes. As soon as I got happy with were I had them (I had to do it four times until i looked "right") I showed just how uneven the base was and how uneven my clay layer was because of it. So, an even more ungodly amount of time was spent fixing most of that as well.
So after that, this is where it stands now.


There'll be plenty more of where this came from; we're not done yet.
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