The Iron Patriot Costume - build progress

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well ill give you some points for being accurate to the dark reign series....norman osbourne just took tonystarks suits changed a few things and called them his and went around doing his evil bidding...

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Now, the whole plagurism thing. We understand that Robo gave you permission to edit his files for your OWN personal use but never turn round and say you have designed a model when you have probably only edited one line. If you would like to start from scratch and use someone elses model as a REFERENCE!!

Sorry buddy.
 
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There's over 277,000 meshes in the HELMET ALONE ! ! !

Actually to be correct, its only 1 MESH, and it has 277,00 POLYGONS
Which is quite common with models that have been collapsed to prevent other people from messing with them or using them for anything else but their orginal intent.

The model on the right looks to be the correct model without subdivisions.
 
Hey folks,

I have deleted a few posts and sent a few messages to people involved regarding issues of respect and privacy.

Please keep this thread on track.

Thanks,
Michael
RPF staff
 
OK, i've got the HD hand in a PDO format, but it still has too many POLYSURFACES, or what-have-you.

So, if there's any veteran modellers out there who can help me, PM me and let me know.

al1g.jpg
 
OK, i've got the HD hand in a PDO format, but it still has too many POLYSURFACES, or what-have-you.

So, if there's any veteran modellers out there who can help me, PM me and let me know.

First rule of PDO creation: respect the "large number of faces" warning that comes up when you start to unfold a model ;)

So, an HD model can´t simply be imported into Pepakura and then the unfold button magically does everything.

HD does not work with Pepakura, you have to work with a reduced poly count. You can use an HD model for printing it out on an RP/SLA machine though.
 
First rule of PDO creation: respect the "An HD model can´t simply be imported into Pepakura and then the unfold button magically does everything.

HD does not work with Pepakura, you have to work with a reduced poly count. You can use an HD model for printing it out on an RP/SLA machine though.

- I already know that. I'm trying to get those who know how, to help me find a way to reduce the polycount, so I CAN make a PDO and unfold it.
 
Most low-poly models are designed that way from the beginning. It's a lot easier to add geometry later if you need more detail, versus trying to pare down an already complicated mesh. To be honest, you've got a long road ahead of you, because you need to sit down and learn how to operate both your 3D software and Pepakura Designer with some efficiency. Neither program is something you just sit down and learn in a few hours, unfortunately.

Not trying to be a jerk at all, just trying to offer some (hopefully) helpful advice. :)
 
This thread is going nowhere! The RPF community is supposed to be fun, informative and entertaining. This thread is similar to gang bangin'. I know alot of cats that do that. I used to do that as a teen. come on kids! It's supposed to be fun here. If I want controversy all i have to do is go outside! I know at least for me this is my escape. I see alot of people here do amazing things lets get back to that! Thankz Keep Building!....
 
IronPatriot... you will never be able to get this particular mesh to work in PEP. The poly count is way too high and the poly's are not in any way designed to be unfolded. In fact, they're not even designed to be used for animating. Your best bet is to use this object in a background layer and model a new user friendly, much lower poly object over it. Try your best to limit the number of triangles while building, quads are much more user friendly.

As far as the torso, is that a 3Dmax file? I am only familiar with Lightwave and Maya... but I would guess that at the locations that you are getting missing polys, there are either two or more polys in the exact same location, or the faces are getting flipped for some reason. Normally, the polys are have one face and are "clear" when viewed from the wrong side.


OK, i've got the HD hand in a PDO format, but it still has too many POLYSURFACES, or what-have-you.

So, if there's any veteran modellers out there who can help me, PM me and let me know.

al1g.jpg
 
There are tools available for most 3D programs to automatically reduce the polycount.

But you can reduce the polycount by hand, too.
You´ll have to look into welding points (no pun intended :p ), egdes and faces together. But with the insane amount of two million faces it´s... well... going to take some time.

And I´d say the same as Justanothercap, polygons overlapping, multiple points/vertices, orientation of polys/faces.
 
Hey IP, glad to see you active here again!

My bit of advice (at this point) is stick to it, learn the software, and more importantly - learn from mistakes. I'm self-taught on a lot of applications; sometimes the best thing that's happened is when something went wrong, and I had to retrace some steps.

Make sure you save your work often - especially before making a major change. Most programs will let you undo at least one action; some will let you set the maximum number - but if you're working on a CPU-intensive model, undo's don't mean a thing if the program crashes!

Good luck - keep up the good work!
 
God this sucks soo bad..... Cuting, rotation, moving, etc.... This is taking forever.

Anyway, once the Helm is done, i'll post a link for it, and you Vets can check it out, let me know if I scaled it right, and everything... Let me know (since i dont have any paper), if it fits together and all that....

63238295.jpg
 
Question: I have this picture, that I found a long time ago, but i dont remember where I found it at. Does anyone know?

p1304261210.jpg


I believe the image was titled: p1304261210
 
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