The Enterprise Project

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Now if this chair and that model was built in Utah, the supplies that you would be needing would be very much available and not to mention that you would be able to get away with having a lawn mower that does not have emissions crap on it. Utah is a industrial and sorta high tech state after all.
 
I'm still working on the video and after tomorrow I will be able to run a long render test of animation through the working bridge.

Everything is built and in place however there's a good day of surface and texture adjustment to lesson the cartoon CGI look. De-saturation. Lighting adjustments. All the buttons need to be less colorful and more transparent. But it's finally getting there.

Big thanks to B.J. West for the Burke chairs! That saved me lots of time. Will the spectacularity and still needs to be adjusted fro each screen. The light reflecting off them causes the hot spots but as the camera moves around that will change.

More tomorrow. Here's a few rough shots.

Steve

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It looks beautiful, but I always wondered what the crew did when things were quiet and they were just warping away between Starbases, colonies and outposts? I try to imagine sitting in one of those chairs for a few hours and I think I'd go nuts as a crewman. I mean just look at those computers - you could never even play a game of computer solitaire when you got bored!

Well, maybe Spock could. Who knows what went on in that hood viewer?
 
I don't know about that. The Enterpise episode "In a Mirror Darkly" part 2 had one of the blinky screens at the science station on the Defiant briefly replaced with ship schematics when T'pol was downloading the ship's specs to a disk (and didn't Uhura turn one into a mirror briefly in "And the Children Shall Lead"?). As such, I could see some of these smaller displays being capable of changing to different functions as required (including solitare).

But yes, Spock at least had the ability to check his "Spacebook" account (as a certain recent youtube video showed). ;)

Very nicely done. BTW, do you plan to render the unseen area directly above the bridge? The animated series had some sort of an intruder control stun system up there, but at other times (including the pilot episode "The Cage") it has been implied that the dome above is visible to space. It might be cool to see if it could be pulled off.
 
I'm in process of rendering 1350 frames at 1.5 minutes a frame of an animation that takes you all the way around the bridge and into the captains chair.

It will take until tomorrow night to finish. The set is just about there. And the animation is complete with ray tracing and motion blur. It's just a test to see what I might have missed. I'm seeing things already I want to make better and it's all in the tweaking of the surfaces.

Here's a few frames from along the way.

Thanks for the kind words guys!

Steve

brideg_test_C.jpg


TOS_bridge_test_e.jpg


TOS_bridge_test_g.jpg


TOS_bridge_test_I.jpg


TOS_bridge_test_h.jpg
 
I would suggest altering the texture on the chair backs. They all have the same texture, and the pattern is easily recognizable as identical on each one. Every chair should be a little different, it's distracting. (dodges stones, I'm not counting rivets, I swear!)
 
I'd love to see that blooper reel as I thought I'd seen them all and don't recall seeing an Orion slave girl in the viewer!
 
Search on youtube for it ....he is also watching Kirk "get it on" with Rand in the meeting room.


Great looking work so far..can't imagine how it is going to look better Steve....amazing work.
Mobius
 
Thanks! Here's frame 306 in the animation that's rendering now. You can just see the motion blur from the POV quick head turn towards the command center. You can also see in the BKG the panels that don't have enough luminosity are are quite dim. As well as some of the buttons. This is why tests like this are very helpful. A clean sweep of the entire set I can freeze frame anytime and look fro problems.

bridgeTest0306.jpg


Steve
 
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