From the complaints I've seen, people want Skyrim online. What they don't understand is that there's no way (with current tech) to run those kind of graphics smoothly for millions of people at once. Not going to happen. By lowering the graphics, they can allow more people to play with their hardware.
Um.. graphics don't work that way. What you see on your screen is rendered by
your computer, and your computer
alone. The only thing being processed on the servers is location and character actions. That's the only thing that gets transmitted back and forth between your system and their servers. There is no technical reason why someone couldn't make a MMO that looked like
Crysis 3. The real reason is money. MMOs require a huge amount of effort into programming the online interactions. Good graphics likewise takes a huge amount of effort. Effort, in this case, means money, and their budget, as ridiculous as it is, just doesn't have room for both. That's why the prettiest games tend to be single-player.
And frankly,
Skyrim, as pretty as it was, was not very impressive from a technical standpoint. Its art style was what saved it.
I agree with the majority on this one... this project will fail, and it will fail
hard. If they honestly think that this business model can be sustained longer than a few months, they're in for a rude awakening, and it'll hit them where it hurts. We've already seen this happen with
Star Wars: The Old Republic, and for some idiotic reason, Bethesda and Zenimax feel like they're exempt from what happened to Bioware and EA (despite the same warnings being given then, and they were 100% right). The PC version is launching first, and I wouldn't be surprised to see them completely revamp the subscription model by the time the console versions launch in June.