So, like many of us, The Mandalorian has me more excited about Star Wars than I've been in a while. And even though I'm behind on X number of projects, I gotta do at least a couple things from the show and will be updating this thread with them as I go.
I'm fighting the urge to rush things. As with most of the stuff I do I'm gonna take the time I need- being weeks or months if I that's what it takes to get an accurate final piece. We'll see how many pieces I end up doing!
I've made a start on his sidearm, and am noticing some things that aren't directly apparent, but at the time of writing this the 3d model isn't worth showing. (I basically spent the entire weekend assembling reference to work from, including doing a lot of color de-grading and things to analyze available images.)
However, I have made a bit of progress on the Beskar ingot- so much that I have a rough low-res prototype printed, with a higher detailed one in the works. I was able to use the method I developed for a couple other projects, similar to photoscanning, to transfer details directly from the screen prop onto my 3d model, which preserves and replicates a lot of details almost exactly- far more that what would be possible just hand-sculpting.
In the show, it looks like we saw a couple versions of the prop- one just for show and one for melting. The latter one seems to have been made of pewter and has a bit of a texture to it, while the former is smooth. I have some ideas of how they did the wavy pattern... some have mentioned hydro-dipping and maybe that's what was done, but for the fact that it'd be impossible to get more than one copy exactly the same, and the waves seem a little too thin and perfect. (Dipping tends to be more chaotic.) I have some other ideas that I might explore.
I'm also talking with a metal foundry about casting some in aluminum!
In this first version, I transferred all the details- wavy pattern, Imperial stamp (and indents on the back) but I'll probably move onto a version without the wavy pattern.
Some photos and a video of what I have so far.
Near-final cast aluminum Beskar with pattern and stamp (keep reading for progress):
Early tests:
This is just the raw print, painted with Citadel (Games Workshop) "Lead Belcher", which is a great metallic base for a lot of things.
I kept the billowing surface
More as soon as I have something to show!
I'm fighting the urge to rush things. As with most of the stuff I do I'm gonna take the time I need- being weeks or months if I that's what it takes to get an accurate final piece. We'll see how many pieces I end up doing!
I've made a start on his sidearm, and am noticing some things that aren't directly apparent, but at the time of writing this the 3d model isn't worth showing. (I basically spent the entire weekend assembling reference to work from, including doing a lot of color de-grading and things to analyze available images.)
However, I have made a bit of progress on the Beskar ingot- so much that I have a rough low-res prototype printed, with a higher detailed one in the works. I was able to use the method I developed for a couple other projects, similar to photoscanning, to transfer details directly from the screen prop onto my 3d model, which preserves and replicates a lot of details almost exactly- far more that what would be possible just hand-sculpting.
In the show, it looks like we saw a couple versions of the prop- one just for show and one for melting. The latter one seems to have been made of pewter and has a bit of a texture to it, while the former is smooth. I have some ideas of how they did the wavy pattern... some have mentioned hydro-dipping and maybe that's what was done, but for the fact that it'd be impossible to get more than one copy exactly the same, and the waves seem a little too thin and perfect. (Dipping tends to be more chaotic.) I have some other ideas that I might explore.
I'm also talking with a metal foundry about casting some in aluminum!
In this first version, I transferred all the details- wavy pattern, Imperial stamp (and indents on the back) but I'll probably move onto a version without the wavy pattern.
Some photos and a video of what I have so far.
Near-final cast aluminum Beskar with pattern and stamp (keep reading for progress):
Early tests:
This is just the raw print, painted with Citadel (Games Workshop) "Lead Belcher", which is a great metallic base for a lot of things.
I kept the billowing surface
More as soon as I have something to show!
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