I have always loved the Yamato, since I first saw it at five years old. But as much as I do, it got overshadowed for me by the new Earth battleship Andromeda in series two. Beautiful lines, two wave-motion guns -- just gorgeous. So when Hachette did the Yamato in 1:350 as a subscription kit, with all the electronic and motorized bells and whistles, I admired it, but couldn't existentially justify it. When they announced, however, that upon completion of the Yamato series they were going to do the Andromeda...! Well, there was zero hesitation.
Since then, I have come to view what they're putting out as a very, very nice starting point, but building it out of the box with what they provide will yield an unsatisfying result.
Here's one of the cover images:
And, more to the point, here's one of the announcement videos:
Note all the bits that are lit up and, more to the point, flashing. Now here's the ship it's representing. Tell me if you see what isn't there:
...Not really any running lights of any kind. And the engines aren't the color they are in the video of the model:
I'm a little miffed that they crammed in so many lights, but, even though there are many fewer gun turrets than on the Yamato, they didn't motorize them.
I already knew I was going to superdetail this thing -- seal seam lines that don't reflect hull panel lines on the "actual" ship, repaint it, et cetera. If I can find -- or find someone to make -- a 3D model of the bridge, I want to put in an interior. But I need to figure out how to address all the electronics issues. If anyone knows what motors they used to actuate the Yamato's turret rotation and elevation, I would love to know, as well as whether one thinks they can do the same with the Andromeda's. Suggestions for how to replace the engine lights -- with no flicker -- would be most appreciated. I'm facing the prospect of scrapping most of the electronics for this model and doing my own from scratch.
There's ample interior space, even with the structural supports and allowing for electronics. I have some nice brass irises the right size to replace the backer pieces for the wave-motion guns, and I intend to build "prefire chambers" behind them with superbright white LEDs. One of the other models made in recent years was able to create the "accreting motes" powering-up firing sequence effect, and I need to look into how that was accomplished. This model also doesn't include sound, and I'd love to be able to incorporate that.
And, while the "intake scoops" on the belly, the "vents" on various hull protrusions, and a bunch of other places oughtn't to light up, I do like the idea of keeping some of the smaller marker lights. Which the ship seems to run in and around combat situations under much more EMCON conditions than the Yamato, she does still seem to light up for parade occasions:
I'm not going to go quite to that stylized extreme, but it's good inspiration. So I've gotta figure out how to keep the fiber-optics and the SM LEDs that illuminate them, remove many of the LEDs, add others, and motors, create new circuits to run them under a completely different lighting scheme, and create a control box from scratch to drive the whole thing. I know a little of how to do that. I have local resources to assist me with some. And I know there have to be resources out there to help me with the rest, but I have no idea where to look. Anyone on here with experience or insight in these areas... Please, can y'all give me some good starting points?
Since then, I have come to view what they're putting out as a very, very nice starting point, but building it out of the box with what they provide will yield an unsatisfying result.
Here's one of the cover images:
And, more to the point, here's one of the announcement videos:
Note all the bits that are lit up and, more to the point, flashing. Now here's the ship it's representing. Tell me if you see what isn't there:
...Not really any running lights of any kind. And the engines aren't the color they are in the video of the model:
I'm a little miffed that they crammed in so many lights, but, even though there are many fewer gun turrets than on the Yamato, they didn't motorize them.
I already knew I was going to superdetail this thing -- seal seam lines that don't reflect hull panel lines on the "actual" ship, repaint it, et cetera. If I can find -- or find someone to make -- a 3D model of the bridge, I want to put in an interior. But I need to figure out how to address all the electronics issues. If anyone knows what motors they used to actuate the Yamato's turret rotation and elevation, I would love to know, as well as whether one thinks they can do the same with the Andromeda's. Suggestions for how to replace the engine lights -- with no flicker -- would be most appreciated. I'm facing the prospect of scrapping most of the electronics for this model and doing my own from scratch.
There's ample interior space, even with the structural supports and allowing for electronics. I have some nice brass irises the right size to replace the backer pieces for the wave-motion guns, and I intend to build "prefire chambers" behind them with superbright white LEDs. One of the other models made in recent years was able to create the "accreting motes" powering-up firing sequence effect, and I need to look into how that was accomplished. This model also doesn't include sound, and I'd love to be able to incorporate that.
And, while the "intake scoops" on the belly, the "vents" on various hull protrusions, and a bunch of other places oughtn't to light up, I do like the idea of keeping some of the smaller marker lights. Which the ship seems to run in and around combat situations under much more EMCON conditions than the Yamato, she does still seem to light up for parade occasions:
I'm not going to go quite to that stylized extreme, but it's good inspiration. So I've gotta figure out how to keep the fiber-optics and the SM LEDs that illuminate them, remove many of the LEDs, add others, and motors, create new circuits to run them under a completely different lighting scheme, and create a control box from scratch to drive the whole thing. I know a little of how to do that. I have local resources to assist me with some. And I know there have to be resources out there to help me with the rest, but I have no idea where to look. Anyone on here with experience or insight in these areas... Please, can y'all give me some good starting points?