karmieh
New Member
Hey guys and gals,
I'm back with a new project that I would love to share with all of you. and I can't wait to here your thoughts and ideas.
Alright so here goes, for the last 2 month I have been working on a new figurine of Eleven from Stranger things, it all started with this beautiful illustration created by my good Friend Rocio Garcia make sure you check out her amazing work

I had to create a toy based on that drawing because it was too cool and cute not to be brought into our physical realm.
I used ZBrush to 3d sculpt the character, and below you can check out some work in progress of the sculpt.
Like with all my 3d character design I always start with the head, once I have the head sculpted and ready I can figure out all the proportions easily.

Next I move into blocking in the body, once I have the basic shapes in I can start pulling and pushing to the get the proportions just right, then I'll start sculpting in the details.

After that I move into posing the body, it's doesn't have to be the final pose I'll just usually get to 80% there, cause the body will be covered by clothing anyhow and there is no point on getting the pose perfect cause I will be deleting that mesh anyhow.

For all my cloth I use Marvelous Designer, I started using Marvelous Designer 3-4 years ago and it has been my go to software for anything cloth and not only cloth https://www.youtube.com/watch?v=GpWzl3Q2UUE.

I'm back with a new project that I would love to share with all of you. and I can't wait to here your thoughts and ideas.
Alright so here goes, for the last 2 month I have been working on a new figurine of Eleven from Stranger things, it all started with this beautiful illustration created by my good Friend Rocio Garcia make sure you check out her amazing work

I had to create a toy based on that drawing because it was too cool and cute not to be brought into our physical realm.
I used ZBrush to 3d sculpt the character, and below you can check out some work in progress of the sculpt.
Like with all my 3d character design I always start with the head, once I have the head sculpted and ready I can figure out all the proportions easily.

Next I move into blocking in the body, once I have the basic shapes in I can start pulling and pushing to the get the proportions just right, then I'll start sculpting in the details.

After that I move into posing the body, it's doesn't have to be the final pose I'll just usually get to 80% there, cause the body will be covered by clothing anyhow and there is no point on getting the pose perfect cause I will be deleting that mesh anyhow.

For all my cloth I use Marvelous Designer, I started using Marvelous Designer 3-4 years ago and it has been my go to software for anything cloth and not only cloth https://www.youtube.com/watch?v=GpWzl3Q2UUE.

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