BioShock studio Irrational Games closing its doors

Art, I expected to hate Infinite myself. Mainly on the grounds that the city was just too far out of the timeline or style established in the first two games; they took it in a jarringly weird direction in order to satisfy the 'weird isolated city' criterion, but went too far with it. Silly reasoning, I was flat wrong in the event as I ended up loving the game and the city. What didn't you like about it?

Wes, the final fight is a big difficulty spike but it can be mastered. *Everyone* complains about it but even a fumblefingers like me can complete it. (OK, I had to drop the difficulty level one notch but it's mainly a matter of understanding what to do. One big bit is to move around a lot and use the overhead rails.)

I'd have loved to have seen a 60s cold-war lunar city. Imagine something like the retro levels of Portal 2, in space. Oh man.
 
Isn't System Shock 1/2 basically Bioshock In Space?

It's the spiritual predecessor to Bioshock with no direct connection to it (think of it like this: Assassin's Creed is the Spiritual Successor to Prince of Persia. Or The Thing, Prince of Darkness and In the Mouth of Madness are all "spiritual sequels" to one another because they all deal with apocalyptic scenarios and the average people trying to keep it from occurring but don't have any real direct connection except for Carpenter directing it. Carpenter actually considers them as a part of a trilogy he calls "The Apocalypse Trilogy"). But a space station is far from being a city in space I would think.
 
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