Art, I expected to hate Infinite myself. Mainly on the grounds that the city was just too far out of the timeline or style established in the first two games; they took it in a jarringly weird direction in order to satisfy the 'weird isolated city' criterion, but went too far with it. Silly reasoning, I was flat wrong in the event as I ended up loving the game and the city. What didn't you like about it?
Wes, the final fight is a big difficulty spike but it can be mastered. *Everyone* complains about it but even a fumblefingers like me can complete it. (OK, I had to drop the difficulty level one notch but it's mainly a matter of understanding what to do. One big bit is to move around a lot and use the overhead rails.)
I'd have loved to have seen a 60s cold-war lunar city. Imagine something like the retro levels of Portal 2, in space. Oh man.
Wes, the final fight is a big difficulty spike but it can be mastered. *Everyone* complains about it but even a fumblefingers like me can complete it. (OK, I had to drop the difficulty level one notch but it's mainly a matter of understanding what to do. One big bit is to move around a lot and use the overhead rails.)
I'd have loved to have seen a 60s cold-war lunar city. Imagine something like the retro levels of Portal 2, in space. Oh man.