aron42486
Well-Known Member
For those of you that have 3D modeling and pepakura experience, I have some questions for you. Do you keep the number of triangles in your model to a minimum? I know that for animation you only want to have rectangles in your model for realistic distortion, but does the same hold true for Pepakura?
For example, could a sphere be pepped smoother if it is made of rectangles as opposed to triangles? Also when modeling a round shape like a helmet, is it better to use a grid with all vertical seams straight up and down or better to use a radial grid pattern?
I have yet to bondo any of my projects but I wanted to know how few or how many polygons a helmet needs in order for me to still make it smooth with only a couple layars of filler?
Thanks guys
For example, could a sphere be pepped smoother if it is made of rectangles as opposed to triangles? Also when modeling a round shape like a helmet, is it better to use a grid with all vertical seams straight up and down or better to use a radial grid pattern?
I have yet to bondo any of my projects but I wanted to know how few or how many polygons a helmet needs in order for me to still make it smooth with only a couple layars of filler?
Thanks guys