e3 2014 mass effect 4 trailer

MASS EFFECT: ANDROMEDA – Official Cinematic Reveal Trailer


Ladies and gentlemen, I give you... Ryder!

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No. That's Jon Snow from Tell Tale Games' Game of Thrones. Here he is!

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Nope. Getting warmer though! Sci-fi setting, high tech armor? Almost there!

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There we go.

Now regarding the trailer, everyone here knows how much I hate the "Humanity is special" trend in science fiction that features dozens of advanced and diverse alien cultures. Mass Effect Andromeda has officially made it a bullet point.

"Now I know what makes you special."

Is there ANYWHERE in this freaking universe where we aren't special??
 

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Here on Earth.

We're talking about the handling of a fictional story Solos, not real life shenanigans. The issue I'm having is the exact opposite of what you're describing. The franchise isn't saying that every race in the game is special, it's saying that humans and ONLY humans are special.
 
I know. I apologize for my slight jab there.

Maybe(or here's hoping), whatever villain is saying that line in the trailer, it is their first experience with beings from the Milky Way and he's speaking specifically about our band of heroes and specifically to Ryder:unsure? I get that they're going to favor the human race because the devs probably figure it's easier for humans to relate to...well humans. Perhaps they feel, whether intentionally good or unintentionally bad, that it would be difficult for the audience to relate any other way. Once again, we're probably seeing a game put out for a general audience rather than make a good/great story game, similar to most complaints about Hollywood. Make something that "puts butts in seats", rather than take a chance.

Me personally, I just want a good game...I still haven't finished ME3...
 
Mass Effect Andromeda - Andromeda Initiative Orientation Briefing Trailer


Phew. Just what was needed. We learn that there are actually four arks going to Andromeda and it appears that each of the council races gets one. And judging by the previews it looks like the human Ark is the one that gets into trouble upon arrival to Andromeda.

Also came across a forum where a user named shinobi602 offered a ton of new details about the game.

Backstory
-Around 2185, at the height of galactic progress, unaware of the impending Reaper invasion (though after Sovereign), several species band together for the "Andromeda Initiative"
-4 Arks, each carrying a different race, are built, housing thousands of individuals to chart a course to Andromeda

More on the Andromeda Initiative:
"Founded in 2176 and launched in 2185, the Andromeda Initiative is a civilian, multi-species project created to send scientists, explorers and colonists on a one-way trip to settle in the Andromeda Galaxy. With powerful benefactors lending their support, the program has grown substantially in scope since its inception. The Initiative’s ultimate goal is to establish a permanent presence on the seemingly resource-rich frontier of Andromeda, and eventually create a reliable route between it and the Milky Way Galaxy."

-Turians are confirmed in the game
-The Heleus Cluster is noted as having a significant amount of "Golden Worlds", or planets ripe for life
-Each ark is led by a "Pathfinder"
-The Pathfinder, recon teams and others onboard are in cryosleep, unaware of what transpires in the Milky Way after they depart
-You play as either Scott or Sara Ryder (you can change your name), the children of Alec Ryder (pathfinder of the human ark)
-Alec Ryder is voiced by Clancy Brown
-Events at the start of the game occur that pass this role down to you, you are untested and unproven, unlike Commander Shepard of the previous trilogy
-This doesn't mean Mass Effect is Ryder's story from now on, they want the game to feel like a complete story (while teasing other stories that could happen)
-More customization options than previous games
-You can customize your father and your sibling, though not as extensively
-The "Nexus" is basically a forward command center staffed by multiple species that arrives in Andromeda early to pave the way for the Arks
-The Hyperion (humanity's ark) arrives at an incorrect location that's volatile and loses contact with the other arks and Nexus

Inspiration
-The (much improved) Mako of ME1, the loyalty missions of ME2, the multiplayer of ME3

Combat
-Global cooldowns are now replaced by individual timers
-Powers are instead hotkeyed for quick use, no longer pausing to bring up a wheel and aim (you can still pause the combat but it's not how BioWare intends combat to function)
-Dynamic cover system (ala TLOU)
-Still a cover based shooter with a goal to get the player moving around the battlefield more
-Jetpack allows for more movement variety; you can quick dash instead of rolling
-Jetpack has a hover function that allows you to hit enemies seeking cover or survey your surroundings
-Less emphasis on linear, clearly telegraphed environments that tell you a combat encounter is coming (though linear areas are still in the game)
-Game Informer's hands on was positive, feel the game has a clearer identity in combat than previous games
-You still queue up attacks, combos, order your squad, etc
-All key elements are still intact but the studio wanted to encourage more experimentation and wider variety of abilities

-Class system is gone; instead you have full access to abilities from all classes, you can mix and match skills from tech, soldier or biotics
-Goal is to allow players to try different approaches to combat without being locked in at the start
-However, you can still specialize once you invest enough points into a category of skills, you unlock a profile that can get you bonuses for your particular play style
-This is where class names like "Vanguard" (invest in combat and biotics) and "Adept" (invest in biotics) resurface
-Invest in multiple categories and you unlock the "Explorer" profile
-There is a narrative reason that allows you to reconfigure your points throughout the game so that you can try out multiple gameplay approaches without making multiple characters
-You can customize your helmet, chest, shoulders, arms and legs, more extensive than previous trilogy
-Many familiar weapons return, as well as new melee options like swords and hammers

Enemy/Environments/Crafting
-The 'Kett' are the main enemy
-The team wanted players to experience the first time encountering a new alien species vs already having it established in prior games
-Rather than painting them as mortal enemies, BioWare wanted to make them feel foreboding but not ugly as they want you to also empathize with them
-Instead of having "linear slices" of planets that you land on, you explore these planets from the surface to their underbelly
-Critical paths, optional planets, major hubs, loyalty missions return
-Your land vehicle is designated the "Nomad", and the team got special guidance from NFS developers on its handling.
-The Nomad isn't sluggish and cumbersome like the Mako, it's very fast, still boosts and maneuvers much better
-The Nomad doesn't have weapons, you can customize things like its speed and appearance
-BioWare did not want to repeat having things like mineral nodes and multiple identical outposts scattered across planets
-Points of interest include combat encounters, puzzles, narrative beats etc on planets
-One planet, called 'Elaaden', is flagged as a possible habitat zone, however the surface is hazardous (no water, extremely hot); you can be pointed in this direction in multiple ways, for example, a Krogan can request the Pathfinder to find a missing colony ship or you can just choose to land on the planet yourself and see what you find
-On planets, one of your priorities is to scout for drop zones for your crew that drop "forward stations" that establishes a foothold for you
-These stations allow for changing up your loadout, fast travel point, etc
-Planets can have multiple dangers like acid pools, burning wreckage, weather etc that can all kill you
-Most planets have at least one major enemy base
-Planets can have areas, encounters and "super bosses" that are too tough for you to handle at first, encouraging players to come back later
-Since Andromeda is a new galaxy, Ryder can actively scan and discover things in the environments; that gets sent back for analysis and unlocks new technologies for the player
-Scanning and discovering these things also allows you to obtain blueprints to craft weapons and armor for yourself
-You can create a wide array of items, not just ammo types and weapon mods, items that haven't been seen before in the Milky Way (thanks to new alien tech)
-Some plot threads and missions lead you across multiple planets

Squadmates
-Peebee (nickname): Asari squadmate shown in previous footage. Went off on her own after arriving on the Nexus and described as having a "bubbly personality". She's smart and not concerned with social norms and "niceties".
-Liam: Arrived with the Pathfinder, former police officer and described as having a "light attitude", bringing levity to situations

The Tempest (Your Ship)
-Important to harken back to the Normandy as it was a fan favorite
-There are no loading screens as you move through the ship
-Galaxy map returns but rather than piloting a mini ship on a map, it is more immersive, you select a planet, the game gives you sense of traveling towards that planet, and when you back out, you're immediately at your destination
-You don't pilot the ship manually, but it feels seamless as you go from planet to planet and see them from your bridge getting closer in the window
-They wanted a seamless experience from picking a planet to walking down to your cargo hold, hopping into the Nomad and landing on a planet. There is a landing sequence and you get off the ship. No more loading screens and instantly popping up on the surface of a planet.

Relationships/Characters
-There are more relationships in the game than any other Bioware game (as they noted fans make a big emphasis on romance in the games)
-The squadmate with the least amount of lines in Andromeda has more lines than the squadmate with the most amount of lines in ME3
-Due to complications in the awakening process, your sibling won't join you in combat but you can interact with them and build a relationship
-Many of these dealings are optional, and discovering more about the Ryder family is a plot thread
-BioWare is confident the details of this story are what differentiates it from a traditional "hero's journey"
-Loyalty missions return but they are not critical to the ending of the game; you can complete them after you complete the main story path for example
-Emphasis that relationships don't just culminate in a sex scene, but rather characters can just want to get in the sack, while others are interested in long term relationships and others still aren't interested at all. Bioware wanted to capture more "shooting bottles with Garrus" moments in the game, of which there are plenty

Multiplayer
-More evolved and refined form of ME3
-Card based economy where you earn XP and credits
-There are microtransactions but no real world money is required, you can unlock normally
-You still set the map, enemy, as before but you can also activate modifiers that can give you decreased health (for greater reward) or more damage (less reward)
-Bioware also plans to release custom crafted missions with unique modifiers that players can't change themselves
-These custom missions give you a 3rd currency, "mission funds" which allow you directly purchase items and weapons vs the mercy of random card packs; however these items are only available for a limited time in the store and can change often
-In MP, you play as the "Apex Force", a militia strike team from the Nexus
-Different enemies require you to use different tactics (some are shield heavy, some use heavy biotics etc)
-Playing MP will have advantages for the single player but it absolutely does not affect the ending of the game
-New "Prestige" mechanic added: With several types of characters, you earn regular XP and prestige XP. The prestige XP goes into every character of that 'type', for example 'tanky' characters. Earning enough prestige can grant you added health for all tank characters, etc.

Choices
-No more Paragon/Renegade system
-They want more nuance and subtlety and giving the player more opportunity to express themselves
-You can agree or disagree with someone without being punished or cornered into a paragon or renegade choice
-Dialogue option tones: heart, head, professional and casual.
-These don't affect you or sway a meter one way or another, rather they allow you freedom without worrying about unintended consequences
-"Narrative actions" (previously "interrupts) return but rather than giving a "red"=bad or "blue"=good choice, it can say "shoot", leaving more ambiguity to your choice
-Decisions aren't necessarily obvious "right" or "wrong", there are pros and cons to each and you'll just have to play the game the way you want

The future
-Mass Effect: Andromeda leaves the door open for more games (obviously)
-New game+ mode allows you to change your gender if you choose
-BioWare is coy about multiple endings; "it's a suprise", "it's different than the trilogy"​
 
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I'm going to wait for reviews on this one. It just seems like an extremely lazy idea so they wouldn't have to deal with the effects of ME3. I would have much rather seen how the galaxy rebuilds after 5-10 years. Basically they said "Okay so let's just throw out most of the things people liked about the Mass Effect universe, like the races, the Citadel, a bunch of planets that were mentioned and never shown. Oh we'll put in a few familiar aliens so it looks like Mass Effect, but we'll go to another galaxy so we don't have to deal with that ME3 ending!"
 
Honestly I'm starting to think that making good games is becoming a lost art, now it's all about pvp for jocks and looking pretty with the story be damned.
 
Since It's been a couple of weeks now and more details have been cropping up, my brain has started to ask some questions. Questions about things that may sound awesome at first glance are completely insane when I factor it all into the series as a whole.

1. How in the name of practicality did this Andromeda Program come to be without anyone in the whole galaxy knowing about it?
Mass Effect 3 had this big thing called The Crucible. So big in fact that a big part of Mass Effect 3 was to try and persuade all of the species in the Milky Way Galaxy to help you build it. Something of this scale has never been done before. But with Andromeda, we're supposed to believe that either the council, or some other organization that conveniently works with the council races was able to gather enough resources to not only build four gigantic ark ships, a huge Citadel like structure AND develop technology that will enable the massive ships to reach a whole new galaxy in 600 years? It just doesn't make sense in the grand scheme of things.

2. Why the segregation?
If this is a collaborative effort between humanity and three other races, why does each Ark ship house a specific species? Each member of the council races can exist in the same atmospheric conditions without needing any alternative life support, so why not spread all the races across all four Ark ships? If just one of the Ark Ships gets destroyed, you might as well label the entire species that occupied that ship extinct.

3. Why explore Andromeda at all?
Yeah, this game brags about how we're explorers and all that. However, humanity has barely become a part of the Council Races after the first Mass Effect now we're choosing to leave the whole galaxy with the other races for a whole new galaxy. Isn't there so much we have yet to explore in the Milky Way galaxy already? We've barely scratched the surface of the species that live in the galaxy and the series is already rinsing it's hands clean of it.

All of this just to ensure that the ending to Mass Effect 3 is maintained and preserved. I've never seen so much effort go into something that's just not worth it.
 
Official Gameplay Trailer - 4K


And with that we have our first full game, non-DLC appearance of a female Turian. And a companion no less.
 
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Since It's been a couple of weeks now and more details have been cropping up, my brain has started to ask some questions. Questions about things that may sound awesome at first glance are completely insane when I factor it all into the series as a whole.

1. How in the name of practicality did this Andromeda Program come to be without anyone in the whole galaxy knowing about it?
Mass Effect 3 had this big thing called The Crucible. So big in fact that a big part of Mass Effect 3 was to try and persuade all of the species in the Milky Way Galaxy to help you build it. Something of this scale has never been done before. But with Andromeda, we're supposed to believe that either the council, or some other organization that conveniently works with the council races was able to gather enough resources to not only build four gigantic ark ships, a huge Citadel like structure AND develop technology that will enable the massive ships to reach a whole new galaxy in 600 years? It just doesn't make sense in the grand scheme of things.

2. Why the segregation?
If this is a collaborative effort between humanity and three other races, why does each Ark ship house a specific species? Each member of the council races can exist in the same atmospheric conditions without needing any alternative life support, so why not spread all the races across all four Ark ships? If just one of the Ark Ships gets destroyed, you might as well label the entire species that occupied that ship extinct.

3. Why explore Andromeda at all?
Yeah, this game brags about how we're explorers and all that. However, humanity has barely become a part of the Council Races after the first Mass Effect now we're choosing to leave the whole galaxy with the other races for a whole new galaxy. Isn't there so much we have yet to explore in the Milky Way galaxy already? We've barely scratched the surface of the species that live in the galaxy and the series is already rinsing it's hands clean of it.

All of this just to ensure that the ending to Mass Effect 3 is maintained and preserved. I've never seen so much effort go into something that's just not worth it.

Because of see post #166

So they cant even get the core foundation of the game done right :rolleyes
 
Cinematic Trailer


'No Aliens Allowed' roster.


Hmm...

"And myself, Lt. Cora Harper."

In case anyone doesn't get the significance of that,

The Illusive Man's real name is Jack Harper.
 
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I get the same feeling. I remember when the first Mass Effect came out and there was a big push to show off the aliens in the game. Here, I'm in another galaxy and we're still mucking about with the same council races. Ugh. Just screams to be another "soft reboot" of another series.

Also, I always liked the idea that the Illusive Man's name was what fandom nicknamed him, "Tim". The most affluent, dangerous, and influential person in the the Milky Way's name is just...Tim.:p
 
Just saw this crop up on Youtube and wanted to see what y'all think about this.


There was a lot I did and did not like about the ME sequels but I still pumped ungodly amounts of hours into them each. I don't exactly know how to feel about this beyond "cautious" but I am willing to give it a whirl should I get a chance to.

A lot of what they talk about in the video just looks like normal features the first game had (beyond jumping) but one thing that has me thinking is that it looks like character optimizing/customizing may not be a thing, unless I'm mistaken. It looks like there are options to play male and female characters but it looks like the face is just gonna be stock.
 
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Yeah this is another one that I'm going to wait for used or at least half price, Bioware's got a lot of redeeming to do in my opinion just like Bungie does after Destiny.
 
Alright Mass Effect: Andromeda. You know how much I hate your infatuation with humanity like they're some godly beings who should be worshipped above all others. Please, let's focus on the stuff that makes you stick out from the rest.... please?


Maybe I won't pre-order it after all.
 
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I had no intention of preordering it after 3 considering 2 of the clowns who drove the last game itno the ground worked on this one even if one left early on. I'll be buying it used in 6 months after it comes out or from the 19.00 bin at walmart. Bioware and Bungie are 2 companies that won't be getting my cash anymore on new products.
 
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