GhostMinion
Sr Member
Bethesda clearly wanted to move past the "silent protagonist with unclear motivations" phase and develop a real story with this game. Some people like to make up all sorts of little facts about their character in their heads while playing but I think the benefits granted by a more concise narration outweigh the "freedom" granted by a non-descript plot.
Fallout 3's ending shouldn't be used as an example of a restrictive narrative but rather as an example of bad writing.
What did you find about the ending of Fallout 3 that was so "badly written"?