Things you're tired of seeing in movies

Vamps could walk around in broad daylight during the later seasons of Buffy and on Angel, just not direct sunlight though, they were fine as long as they were either indoors or in shadow/shade.

Or just had a towel over their head.

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How old is vampirism according to lore, anyway? Wouldn't there have been vampires before Christianity?

There is a line in Buffy about a vampire claiming to have been at the crucifixion.

Spike puts him in his place saying "please, if every vampire who claimed to have been at the crucifixion was actually there it would have been like Woodstock."
 
How old is vampirism according to lore, anyway? Wouldn't there have been vampires before Christianity?
It depends. Folklore for what we understand to be "vampires" originates from early-18th-century southeastern Europe; the English word "vampire" (spelled "vampyre") first appeared in 1734. However, the concept of vampirism (i.e., demons and spirits which some historians consider to be precursors to "modern" vampires) existed in Mesopotamian, Ancient Greek, and Roman cultures which date as far back as the beginning of written history (approximately 3100 BC).
 
I was earlier referring to the current vampire concept, based to a degree on Dracula and books written well into an era where Christianity dominated popular culture.
 
So what's with the sunlight thing anyway? Moonlight is nothing but reflected sunlight. How do they handle that? Does the reflected light lose so much of its radiation that it is now harmless to a vampire? I find that unlikely, if one ray of sunlight will cause them to intantaineously burst into flames, the crap must be pretty darn strong. Simply reflecting it causes it to lose every single drop of its dangerousness?

......damn vampires.....I hate when they come over......
 
Frankly, vampire fiction is about as silly as zombie fiction, because whoever writes it changes the laws of reality to suit whatever they have in mind. The idea that anyone could survive and thrive as they did in "True Blood" but being out only at night and nobody else notices for centuries is nuts.
There was a scene in that show where a couple of vampires were in the German SS regiments during WW2. I laughed a while at seeing that, you'd think the Germans would at some point expect them to be outside in the daytime, right? The Nazis were evil, but they weren't stupid.
 
The funny thing is I recently read a book that spent a page or two explaining exactly why vampires cannot exist. Not enough calories in blood, all the missing people, etc. Of course, it then went on and followed a group of recent vampires, but that was explained too.
 
I don't think people spend a lot of time worrying about the science behind zombies, vampires, lycanthropy, etc. It's usually a matter of "magic." The Walking Dead, great show that it is, basically almost never makes sense based on how corpses decompose. Like, zombies have strong enough jaw muscles to chew through blue jeans or other clothing with ease, but you can jam any ol' sharp object into their heads like stabbing a grapefruit, or crush their heads with your heel like stomping on a soda can? The human skull is a lot more resilient than that, at least at many of the angles where you see them stabbing the zombies. But whether it's a super-flu or a space organism or magic, the explanation for why the human body -- undead or otherwise -- can do this stuff...usually doesn't warrant close scrutiny. The point isn't so much "Yeah, but how does it work," but rather the impact of this thing. So, with The Walking Dead, the point isn't "Wait, but how is it that the zombies can still be ambulatory when they aren't regularly feeding? What energy is powering the body to move around if it isn't consuming new energy sources?" The point is the impact on the survivors and their relationships.


Anyway, as for the uniform military gear, I think it really depends on (A) the budget for the project, and (B) how attentive their military consultant is (or whether one is even there). Like, in Aliens, you see that the Colonial Marines all have personalized gear and aren't all wearing 100% standard issue equipment. I mean, Hicks even carries what's probably a technologically obsolete Ithaca 37 with him. In Platoon and Full Metal Jacket, you saw more personalization as well. Same deal (as I recall) with Saving Pvt. Ryan and Band of Brothers. Gear isn't 100% identical across soldiers. But those are also big budget pieces focused around warfare, rather than a one-off scene in some movie about something else that requires a 20-second sequence of soldiers boarding a Blackhawk.
 
I read that they gave the gear to each of the actors in aliens to customise themselves so it suited their personalities, they got to improvise some of the lines too, like the "have you ever been mistaken for a man" line, and the comeback.
 
Color filters. I hate when the movie uses color filters to give things a sepia tone, sometimes to a ridiculous degree. And worse is when it gets darker at the top of the screen. A good example that I'm watching as I type this is "Bad Boys". And they're messing around with the evidence at a crime scene.
 
Here's another annoying/old trope in movies, particularly horror type & war movies, killing off the supporting cast one by one. This has been done so many times in so many movies that you know it's going to happen before the first character is even killed. Someone needs to make a movie where most of the supporting cast either gets killed around the beginning of the movie or most survive until near the end of the movie where they get killed in 2s or 3s instead of 1 every 15 - 20 minutes.

Missed this the firsttime through. One of the very, very few things I like about Bay-Formers is that the military unit makes it through all three films (haven't been able to bring myself to watch Age of Extinction yet). As soon as I saw them in the first one, I knew they were gonna get whittled away over the course of the film -- especially akin the time to show the one dude on the video call with his family. You knew that was a setup for a gut-punch in the feelz when they find out he died... And then they all made it through.

--Jonah
 
So I've just read through this thread twice, over a couple weeks. Many of the things I might point out have been said, so I'll generally give a hearty +1 to just about everything that's been brought up. Probably my biggest peeve is with bad/lazy writing. Bad directors, bad actors, bad editors, and so forth can ruin a great story, but very rarely can superb craftsmanship save bad writing.

First big offense: Verisimilitude. Someone said early on in this thread something about getting too mired in reality when movies are supposed to be escapist. I've always maintained that a good writer (or director, etc.) can work within a scaffold of rules for the setting, be that real-world or fantasy world. An example of this is Michael Bay's Transformers. He laid out a dictum early in pre-production that there was to be no "mass-shifting" or other stuff not grounded in the physically possible. Which utterly ignores the supremely advanced technology of Cybertron from the original -- subspace and faster-than-light tech was just part of it. You get rid of those and you've hamstrung a lot of what you can do. The movie we got was awful. Breaking something down into small enough pieces, anything can be made into anything else. The Transformers looked like shambling mounds of polygons, most of whom were shades of gray, so I had a hard time knowing who I was even looking at. The essence of what they're supposed to be was just not there.

Second: Continuity. I always am very quick to recall Brannon Braga's famous comment in an interview that "continuity is for wussies". By which, he apparently means that a "truly creative" type won't feel constrained by things like reality or what has gone before. Bull-pats. And other comments. Quite the opposite. A good writer is one who can find themselves painted into a corner and pull something out of their hat. Using Brannon as an example, he wanted to make Zefram Cochrane a woman in Star Trek: First Contact, to be Picard's love interest in the film. When it was pointed out to him that we frikkin' met Zefram Cochrane in the Original Series, he was most definitely male, his response was (only slightly paraphrased), "So what? That was one episode, thirty years ago. Who's going to remember something like that?" Apparently utterly forgetting who his audience was.

Third big writing crime: Bad science. The worst offender in recent memory, for me, is 2009's Star Trek. A supernova that threatens to destroy the entire galaxy? And that has a powerful enough blast wave -- apparently propegating faster than lightspeed -- to wipe out a star system light-years away? Red matter? If a tiny pea of the stuff is enough to snuff a supernova, why is Spock carting around an entire beach ball of the stuff? If it creates a singularity, why is Nero drilling to the planet's core? What's the point of the drill platform, when it drops the mining laser only a couple miles closer to the planet out of the couple hundred of synchronous orbit? Why was this Enterprise built entirely on the ground, when it's approximately as massive as TNG's Enterprise-D? That puts an utterly unnecessary strain on the support frame. Every prior iteration has had the ships built -- in whole, or at least the engines and engine core -- in space.

Fourth: The villain has no motivation. How many stories would be over in ten minutes if the villain weren't an idiot who didn't realize he didn't need to be doing what he was doing? Man of Steel, Star Trek (2009), Star Trek: Generations... That last one, for example -- it was said in the film that he was trying to change the course of the Nexus rather than flying into it because no ship that had encountered the Nexus had survived... Except that it won't matter to him if the ship survives -- he'd be in the frikkin' Nexus!

Honorary mention: Time travel. Stop it. No one ever writes it corretly. Paradox is not a fun little logic puzzle to think your way out of -- the universe simply is not so arranged as to allow it to happen. Whether single-continuum or multiverse or even all the way out to a quad-matrix multiplexed nigh-infinite causality strings, the way it is almost always portrayed is the one way that just doesn't work. And those times they try to get the sceince right, they focus on the wrong part of the story for dramatic tension, so it falls flat.

Special George Lucas Prize for bad dialogue: Well, George wins this many times over, especially for the Prequels, where he didn't have anyone riding herd on his writing. We got so many hours of people standing around in semicircles talking politics. Thrilling... Donald Jackson does get the prize, with clusters, for the Roller Blade Seven films, which could almost be "so bad it's good" except that they go further in a gravity well of meta and become truly awful again, such that the only times they're watched is to experience the schadenfreude of exposing people to it for the first time so you know you aren't suffering alone.

One of my screenwriting professors gave me what is probably the best advice in the craft I'll ever get. "Learning this means you're going to watch a lot of movies and TV shows. There's a lot of crap out there. Whenever you're watching something and you notice you've gotten kicked out of the experience, don't just sit there bitching about it -- get a copy of the script and see if you can do better." So far I've re-written Star Treks I, II, and III (my tweaks to the first one are very minor); Man of Steel (three movies instead of one, for starters); all of Star Wars except The Empire Strikes Back (this is an essay in its own right)... And I won't call my Transformers treatment a re-write, as I started it before Bay got his hands on it. But everyone who's read my version likes it orders of magnitude more.

And spinning off of that, regarding the re-packaging of '80s-nostalgia properties... It can be done well. One thing I'd actually like to see is what I call my Grand Unified Theory of the Marvel-Hasbro Universe. The two collaborated with Transformers and G.I. Joe, the two of them crossing over more than once. Spider-Man appeared in both, as does Roxxon Oil and several other background entities. That pulls them firmly into the same universe as S.H.I.E.L.D. and the Avengers and such. Hasbro bought Kenner, which -- in addition to Star Wars -- also made the M.A.S.K. toys. Granted, DC had the comic for that, but let's ignore that for a moment. After the events of the Avengers, and with the Initiative abandoned by the World Security Council, the Ark revives and we take a little bit to get used to our inorganic alien visitors and thwart Megatron. The good guys are happy to share their tech with us, which Stark helps the U.S. military use to create a covert Special Mission Force, independent of World Security Council meddling. They are aided in the "covert" part by vehicles that can transform into combat modes. This, ironically, was the original incarnation of the Diaclone line that was most of what the G1 Transformers were drawn from -- piloted mecha. And, in this take on things, Cobra and V.E.N.O.M. are tributary organizations under Hydra, in keeping things snake-y. There's more, of course, but that's the bare bones. ;)

I've also done things like step out of the conventional wisdom that's grown up around some of these properties and looked at them as for the first time, to try to dispell some of the misinterpretations that have popped up over the years. Like he way we refer to the guys on Leia's ship as "Rebel Fleet Troopers". Um... If this is supposed to be a consular ship attached to the Senator from Alderaan, if they want to appear innocuous, why the hell would they have folks in Rebel uniforms unning around aboard her? My take is that they're that era's garrison-uniform version of the Senate Guards, and that many of them went with their senators to the Rebellion when the Senate was dissolved, which is why there are so many on Yavin IV. Now repeat that sort of thinking a dozen more times for other things in there. That's part of my re-writing, and what I alluded to at the beginning of this mini-essay -- figure out the framework of the universe you're creating stories in, and then play by those rules. Consistency and logic and either real-world accuracy or a semblance of it in a fantasy setting to provide a familiar touchstone. You can play an awful lot within such strictures, and the stories that come out will be the better for those rules being there...

--Jonah
 
I read that they gave the gear to each of the actors in aliens to customise themselves so it suited their personalities.
Yeah, in "Starship Troopers" there is no difference at all in how people are dressed and equipped; All of them are lacking food, water and any way to store extra ammo!
 
Yeah, in "Starship Troopers" there is no difference at all in how people are dressed and equipped; All of them are lacking food, water and any way to store extra ammo!

That seems to be failing in a lot of costume, sci-fi in particular but sometimes "real world" too. I can't count the number of time where somebody designs a cool looking military type costume that has absolutely no way of holding any extra ammo, food, water, or any other gear that a soldier would normally need to go into battle with. Then you have real world movies where guards or goons are all armed but don't seem to carry any spare mags for their weapons yet you also see them fire on full auto burning through ammo like mad, you'd think that if that's how they operated they'd be carrying spare mags but they almost never seem to.

On the subject of spare mags, I think I may have brought this one up before but how about in action movies where our hero starts off unarmed and then picks up a weapon from one of the bad guys that they've just beat up and that's all they grab from that first goon and all subsequent goons they take out. If I were ever in that sort of situation the first thing that I'd do once the firefight is over would be to grab all the spare mags that I can including the ones already in the weapons of the goons that I just took out and consolidate the ammo from those into as many full mags as possible.
 
This may have been discussed... especially in older movies, but I have seen a few recent TV shows... when a bullet is fired and hits the dirt... it makes the same ol "ricochet" sound. The spaghetti westerns were guilty of this - but that's ok... ;)
 
I understand the basic recipe for some comedies but Meet the Fockers REALLY bothered me to the point of truly loathing this film. Here you have a guy whose marrying a woman who introduces him to her father/family, who she knows has been a bit tough on her past boyfriends, and even though she has agreed to marry him, she still, despite everything to include saying yes to marriage and establishing a very clear relationship prior to meeting the parents, takes sides with her family?

UGH...
 
That seems to be failing in a lot of costume, sci-fi in particular but sometimes "real world" too. I can't count the number of time where somebody designs a cool looking military type costume that has absolutely no way of holding any extra ammo, food, water, or any other gear that a soldier would normally need to go into battle with. Then you have real world movies where guards or goons are all armed but don't seem to carry any spare mags for their weapons yet you also see them fire on full auto burning through ammo like mad, you'd think that if that's how they operated they'd be carrying spare mags but they almost never seem to.
How about all the old WW2 movies where every German soldier is carrying an MP-40 'burp gun' but most of them aren't even carrying the right ammo pouches for the magazines for them. I drew this cartoon for a magazine a few years ago, showing all the things wrong with old WW2 movies. Only someone who knows the detail stuff really well will catch all the detail jokes, though:
REcolor4.jpg


I understand the basic recipe for some comedies but Meet the Fockers REALLY bothered me to the point of truly loathing this film. Here you have a guy whose marrying a woman who introduces him to her father/family, who she knows has been a bit tough on her past boyfriends, and even though she has agreed to marry him, she still, despite everything to include saying yes to marriage and establishing a very clear relationship prior to meeting the parents, takes sides with her family?
Frankly, I always took this plot line to support why the parents are so tough on suitors and how indoctrinated the daughter is by the evil parents.
Frankly, I've always wanted to see a movie like that where the boyfriend shows up, sees exactly this, and realizes he's better than this and shouldn't have tolerate such a relationship because it won't get any better once they're married. Accordingly, he dumps her, then the woman realizes what a pain she's been all along and the whole thing is then flipped where she's trying to get him back.
Correct me if I'm wrong, but that movie has never been made, but should!
 
Dramatic countdowns of bomb detonators.

There's 20 seconds left on the detonator, but the film time showing shots of the characters either running or driving away, having dialogue between each other, flashback to the detonator, back to the characters still fleeing, avoiding obstacle to reach safety, takes about 35-40 seconds on screen before the thing actually explodes.
 
How about the way cars never have windshield mounted rearview mirrors? Or that the person in the back seat sits in the exact middle? Or that light conveniently mounted just below dashboard level so everyone's face is well lit?
 
Sniper's POV with an impossible degree of magnification from the optics.
Like, from 1000 yards, he's doing Sergio Leone type closeups of the target's face.
 

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