Tron RECOGNIZER....

Wolvster1

Sr Member
Gone but not forgotten.
Yup, from the NEW Movie... :cool

Long time lover of the original ans it's
cool veihicles so I absolutely fell in love with
the updated redesigns from teh new flick ! :thumbsup

Anywho, this is a model I'm building in the computer
that will be grown from STL files converted from the Lightwave
mesh... What follows is just a few images of the mesh while I
am building it.. Still some ways to go, but shes shaping up nicely !

:$

REC-CORE-w-pltaform-2.jpg





RR-6.JPG


RR-7.JPG






RR-10.jpg




RR-12.JPG
 
Was thinking about how to light something like this on the way home from the screening. Very cool! Can't wait to see what you do...
 
Looks good. Are you going to take those to a 3d printer or have them cnc'd?

Yup, building in Lightwave and converting into STL's
for growing... I'll keep updating as i go along... Just
about finished with the mesh and working on converting
files when I have free time... :cool
 
That's looking really good, the mesh looks very clean. Can't wait to see the finished mesh.

I was just about to ask if he could post the mesh without shading. Wolvster, would you? And he´s apparently working with Lightwave. Sorry guys, but in this thread there have been two instances of people apparently not reading that one post containing the information you were looking for. Shame on you! :lol
 
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Ok, better explain one thing before I post some images...
When I make something in Lightwave that I KNOW will
be converted into STL's for rapid prototyping I usually
make two meshs.. ONE is the simple one, to get all the
shapes " right " so it's something I'm happy with. THEN,
I make the higher poly mesh for conversion.

You may ask why ? Well, if you have something your modeling
that has allot of compound curves on it your much better off
making it as high a poly mesh as you can to reduce " faceting "
{{ or flats }} on the final output file in STL.

Simple fact is, if your paying good money to have something
grown the LAST thing you want is to go and have to sand
a bunch of parts for hours on end when all you had to do
was make the part more " smooth " initially !

Which is what follows... First two images show what I call
the shoulder piece.. Yeah, I know, not very original.. :lol

First is me getting the shape " nailed down "...

Second set of images is the final outputted higher density
mesh to be converted into STL..

NO surface smoothing enabled in any of the images
so you can see the difference..


SP-1.jpg



SP-2.JPG



SP-3.JPG


SP-4.JPG




So, when I'm finished I will actually have THREE different version
of the Recognizer... The last version I'll post when done, it will
be the STL version with all the " greeblies " added to the various
parts...

:cool
 
Yup, building in Lightwave and converting into STL's
for growing... I'll keep updating as i go along... Just
about finished with the mesh and working on converting
files when I have free time... :cool

Looks exciting Wolvster1, please keep us posted as I am a longtime Lightwave user and would like to do the same process with some 3D files I created in LW. Will your output be in a resin base and will it retain much of the detail you have on your CGI model? How will you convert the LW OBJ format to a functioning STL format?

-Mike
inkandpaintclub-peraza
 
Would be interesting to see if this has progressed at all since last year? Love the Recognisers!
 
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