So I began to work on Slave 2. This is my first scratchbuild, and boy has it been a learning experience. A few things I've discovered so far, with the main hull about 70% complete and the box of greeblies beginning to accumulate:
1. I thought it would be easier to make this model because there was no real model to compare it to. I was wrong. Now I have to make decisions and judgement calls instead of copying an existing product. This is stressing me. I've decided to use the video game render for the basic shape, and extrapolate detailing from the Guide to Vehicles and Dark Empire.
2. Score and snap is MUCH easier than I'd feared (using .060 styrene). I then take the piece, put in on a scrap of sandpaper, press my try square to it, and viola--clean edge.
3. Angled edges are tricky. I don't have a real good solution yet.
4. Old toys are loaded with cool greeblies. Not exactly kitbashing, but I've been going through my basement, dumpster-diving, whatever. I'm on a budget.
5. The Essential Guide to Vehicles and Vessels is nowhere near good enough to work from. Making your own blueprint is essential. If you're like me, the math is a killer, but I don't have access to large scale copiers, and this ship will be about 20 in. long.