Shouldn't a horror game be designed around playing the victim? Playing the killer in a game seems just perverse.
Well, for
Dead by Daylight,
Last Year and
Friday The 13th, it's focused on both playing the victims and the killer. The reason is this: Playing against the killer (which would probably be controlled by the game) would get rather dull quickly. Let's look at it like this,
Left 4 Dead has it where you can play either the humans or infected in Verses mode. If you were playing the regular campaign, you get used to how the game controls the enemy. By having a human playing the character, it makes it more challenging, because that player can come up with tactics to take you out. Competition gameplay is always better than playing against the game itself, as the opposition is always difficult to predict (Let's use
Team Fortress 2. Would you rather play against a programmed enemy, where they just run and shoot at you, or would you want to play against a human controlled enemy, where they can duck and cover and find ways to take you out, which makes it more challenging to keep yourself alive and on task?). The same is true with these games. By having someone playing the killer, you're always on guard and having to try to counter that player's actions, always keeping you on your toes. That's why zombie games, though popular, all feel the same, because basically you're facing against a typical and predictable enemy. But for slasher films, you're dealing with a human enemy and having a player controlling that kind of enemy makes the gameplay even more difficult and fun in the process.