Vekzer
New Member
Hey all,
What started out as a little project, sculpting a Scout lid to be scaled down and printed for my Daughter.. Has turned into many hours of eyestrain and late nights striving for accuracy
I model in Fusion 360, usually within the solid/sketch environment but decided to learn within sculpt environment (bar the snout greebs which were modelled via sketches).. Probably why this is taking so long as I'm picking tricks up as I go along, but I'm loving it! Will definitely be attempting more models this way .
There's a few things to fix that I know of.. The peak needs leveling out slightly, eyebag area shape needs to be shifted/adjusted and maybe more of a curvature between the snout and jaw area..
It's getting there though
I didn't log my process early on, so I'll just start with the first render I could find..
And here's the latest..
Any questions or pointers, please do leave a message!
Cheers!
What started out as a little project, sculpting a Scout lid to be scaled down and printed for my Daughter.. Has turned into many hours of eyestrain and late nights striving for accuracy
I model in Fusion 360, usually within the solid/sketch environment but decided to learn within sculpt environment (bar the snout greebs which were modelled via sketches).. Probably why this is taking so long as I'm picking tricks up as I go along, but I'm loving it! Will definitely be attempting more models this way .
There's a few things to fix that I know of.. The peak needs leveling out slightly, eyebag area shape needs to be shifted/adjusted and maybe more of a curvature between the snout and jaw area..
It's getting there though
I didn't log my process early on, so I'll just start with the first render I could find..
And here's the latest..
Any questions or pointers, please do leave a message!
Cheers!