Calling a Good Unfolder!!

ladman

Well-Known Member
So i have never attempted to unfold a model in Pep, and have no idea on how to begin. I know i could watch a few tutorials and pick it up, but i just don't have the time right now.

I have found a Guyver suit i want to make in the near future. the only problem is that the files i found are not unfolded.

Would anyone be willing to put the time in to unfold these files so i can share them with the community?

here is a pic:

guyvermodel.jpg
 
But seriously, I have no idea. The unfold button obviously does nothing or else you wouldn't have asked, I presume.
 
But seriously, I have no idea. The unfold button obviously does nothing or else you wouldn't have asked, I presume.

It does unfold... but it's pretty brutal. Think of it like using a sledgehammer on a puzzle instead of picking it apart yourself. It takes it apart but not the way you want and you might have a fraking time to build it up again.
 
If you want to try again yourself there are a few videos on youtube that take you through the basics. So far from what I have dabled with (I haven't done a full unfold on anythinig complicated) it can be a lot of trial and error.

If you can I suggest seperating the helmet and feet. They appear to still be attached in your screen cap. It would also help a lot if you can get each of the seperated part into it's own pepakura file. So one file each for the shoulders, forearms, helmet, etc.

Pepakura Unfolding Tutorial Part 1 - YouTube

Pepakura Unfolding Tutorial Part 2 - YouTube

I have been thinking about trying to get into the unfolding side of things but my options are very limited when it comes to the pre-unfold mesh manipulation and I still haven't paid for the full version of Pepakura.
 
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