TheCaptain96
Member
Hi all,
I have just recently gotten in on the whole 3ds Max/ Maya scene and am currently in the process of modelling an Iron Man MK42 Suit which i intent to eventually 3D Print multiple parts for Cosplay. Becuase I am new to this, I have started sculpting on a low res 3d .obj of my body in Zbrush and will bring it into Maya for hard surfacing. I'm a little stuck now, as I am not sure how to go about splitting up my sculpt into all the various parts of the suit for printing, and how to keep all the thicknesses accurate to what I have sculpted on top of my scan.
I hope I have explained this correctly! Any help is greatly appreciated!
The Captain
I have just recently gotten in on the whole 3ds Max/ Maya scene and am currently in the process of modelling an Iron Man MK42 Suit which i intent to eventually 3D Print multiple parts for Cosplay. Becuase I am new to this, I have started sculpting on a low res 3d .obj of my body in Zbrush and will bring it into Maya for hard surfacing. I'm a little stuck now, as I am not sure how to go about splitting up my sculpt into all the various parts of the suit for printing, and how to keep all the thicknesses accurate to what I have sculpted on top of my scan.
I hope I have explained this correctly! Any help is greatly appreciated!
The Captain