darn! Uploaded the wrong file when I left work so I'll fix it in the morning.Although I can't see the animation, but it still looks epic!
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darn! Uploaded the wrong file when I left work so I'll fix it in the morning.
Thanks!
There are other people who are making patterns for sale, Ken is not, it's a collab project so if you want confirmation on screen accuracy I suggest you go get a pattern from someone who's selling it and would have an obligation to make one like that.Can you confirm the pattern is screen accurate because I want to make my suit as accurate as possible.
I wonder how the people who are planning to do the "squinted eyes" would be able to see
View attachment 604514
Right now, I don't think any pattern can be confirmed as 100% screen accurate. There just aren't enough reference pictures. Unless by some miracle we get some high-definition shots of the costume from every angle, there probably won't be any screen accurate patterns until after the film comes out.Can you confirm the pattern is screen accurate because I want to make my suit as accurate as possible.
Right now, I don't think any pattern can be confirmed as 100% screen accurate. There just aren't enough reference pictures. Unless by some miracle we get some high-definition shots of the costume from every angle, there probably won't be any screen accurate patterns until after the film comes out.
(click image for animation)
View attachment 604640
More eye frame stuff!
Today I came to the conclusion that it may very well too difficult to engineer all of the tiny shutters to move just as the CG frames.
My solution would be to have a static outer frame with a few static shutters surrounding the inner edge... then figure a way to move only 3 shutters. Each of the 3 would be printed to appear as 2 or 3 shutters. This way you still can achieve the shutter effect with fewer moving parts. They will be moving so quick I doubt anyone will tell the difference.