Yeah this warmachine boot is giving me fits lol the angles of some pieces seem tough to me at the moment the 3D model doesn't seem to give me a good idea visually.
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Hi,
Any advice on tackling these overlapping edges? This is a foam file of the Skyrim Daedra Armor.
View attachment 679642
Should I detach these edges and reattach until I have a good piece?
Those are pretty large overlaps (especially the lower left one), how big of a piece is this? If it's very small, the foam may stretch for you, but otherwise I would modify the unfold.
Got a question. I am converting pepakura files to foam, but it seems that this creates too many shapes on places where the armor should be smooth (I hope I'm making sense)
I want to try and create templates myself in photoshop so I can create shapes more accurately. I have screenshots of the armor and concept art as reference. Are there any tips/tricks I should consider while doing this?
I'm guessing it's just trial and error but you never kno if someone with more experience can share his/her thoughts.
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Quick instructions:
1) If this was originally a paper unfold, select undo unfold and make sure both boxes are unchecked, and select OK. Then select 3d menu>reset edge properties. Now select unfold again. This eliminates all of the settings for the paper unfold and gives you a fresh start.
2) After the model's been unfolded, hit ctl-e for the set edge color menu. Adjust the slider in the lower right down to 160 degrees. That will ignore all minor folds that can be ignore for a foam build.
3) 2d menu>join adjacent edges, just set this to .75 and hit OK. That will join up all of the gaps you would want in a paper unfold, but can be ignored in foam (it'll stretch the gaps)
4) Now unfold manually using join/disjoin and such to get the unfold the way you want it. You will occasionally want to repeat step 3 to make sure the adjacent edges you are creating as you unfold disappear if they are close enough together.
Before I start unfolding, I turn off show flaps and show edge ID if either one is on. You don't want the flaps anyways, and the edge ID function can slow your processor down if you zoom in on parts. I do turn the edge ID back on before printing though.
The settings in Pepakura need to be adjusted for foam unfolds. The following will rest the model and start configuring it for foam. From there you can fine-tune the settings more if you prefer. (You will still have to edit the unfold manually like any pep file if you want to use less paper or cut it a particular way)
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I might need to do that. Is it an option to play with the threshold? Or is .75 the highest value to use with foam?