WIP: Isaac Clarke's Engineering Rig from Dead Space 2

Really awesome job, love it. Furthermore, I don't see the need to "smooth out" the helmet. This guy is using makeshift armor, he's just an engineer, not a Space Marine. It HAS to look dented and bruised.
 
OR you could do a fourth pull of that facemask and sell it to me :cool

There are a number of trouble spots across the bucket, rather than the faceplate, but I think they definitely could play toward the character. That damn ship was not an easy time and Isaac would have taken quite the bit of battle damage.

Keep up up the good work, my friend. Also, are you going to do the suit?

-Arcko
 
I will be doing the full suit. Much of the rest of the parts will be vacformed with a lot of cast resin detail bits added in.

If you'd like one of the raw cast helmet kits, shoot me a PM and I'll send you my paypal information.
 
i love how well you did this project and i have a few questions and comments about it

first of all you made a small, fixable mistake with the helmet. if you look at the picture of isaac you can see that the face mask is attached lower on the dome, it goes past the bottom of the dome. you should be able to fix that pretty easily.

also i am wondering if you are going to be selling the rest of the suit when you are finished with it?????
 
Thank you for the input, but it's a little late now. The position of the faceplate is for practical reasons. If I move it any lower, the wearer will be completely blind. If you look at the pictures of my build, you'll see that the faceplate does indeed extend past the bottom of the dome. Plus, if it sits any lower it'll knock against the top of the chest piece when I build the rest of the suit. Yes I can make extra copies of that too if you'd like one.

Today I lined up three casts of the faceplate and the two casts of the dome that I had on hand and started painting them. The first step was a basecoat of Rustoleum "classic bronze":


Then I broke out the airbrush and went over the silver parts of the helmet with Model Masters metalizer in "magnesium":


Once that had a few minutes to dry, the next step was to pick out the lighter shaded areas of silver tone in "steel" from the Model Masters metalizer line:


Then I went back over the bronze parts and touched them up with a mixture of gold and brown enamel to neaten up the edges. Once that had dried, I treated the edges with "burnt iron" metalizer to add a bit of age to the whole thing:


I painted the domes with the same process, but I didn't take as many pictures:


Once the paint dried, I took all sorts of pictures though:










I also had to try it on:


I still need to install lights, but I'm on a roll so far.

Stay tuned...
 
I get a stiffy seeing that. Holy Moly dude, you got quite some skills there!

Um, thanks.

The helmet still needs a bit more weathering, but I'm pretty happy with it.

I'm planning on using EL sheet cut to shape to light the faceshield. Anybody that's worked with that stuff before have any suggestions?
 
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it looks great!!!!! when are you going to be putting the third one on sale????? i am interested in it.

also you should use more subdued and faded colors, its not supposed to look brand new, it should look like you just got attacked by an army of mutant alien zombie thingies.....

keep up the good work, i am a big fan
 
Looks better all the time. There are a lot of options for weathering this thing including the blood and gore angle or the DLC only engineer suits in DS2.
 
wow this is amazing but it doesn't look cheap. Your studio looks well suited to the long days it takes to put something like this together. I invite anyone to answer this honestly: Is it possible to make good props on a student budget out of your home?
 
wow this is amazing but it doesn't look cheap. Your studio looks well suited to the long days it takes to put something like this together. I invite anyone to answer this honestly: Is it possible to make good props on a student budget out of your home?

My "studio" is a repurposed chicken barn. Aside from buying a sculpting armature, the prototype wasn't all that expensive. Maybe six dollars worth of clay and ten dollars worth of plastic sheets. If I'd sculpted the dome with apoxy-sculpt or the like, then I could wear the prototype parts. The only other expense would be the donor helmet (a found item in this case) and the paint.

What makes it expensive is the molding and casting materials. But that's only necessary if you plan on making many of them.

If you look at my master chief build, you'll see an example of a wearable costume made out of about $140 worth of cardstock, fiberglass, and Bondo. I'm making a Republic Commando costume the same way. The only real limits to what you can build are your own talent and resourcefulness.
 
As an amateur to the whole mold making thing, I was wondering if there was a reason you used fiberglass for a mother mold. Not that I know a lot about working with fiberglass, I just would imagine it to be a pain.
 
Holy *bleep* that's amazing.

It's been a dream of mine to create female version of Isaac's rig since I played the first game. But I'm a poor college student and still just an amateur when it comes to costuming. Don't have the slightest idea about this whole molding and casting process, frankly, it looks intimidating.

How long would you say it takes to teach yourself? Is it a lot of trial and error?
 
I went ahead and did the last bit of weathering on one of the helmets. Here's what it looks like now:


In case you didn't notice any difference between this picture and the previous ones, here's a comparison shot with one of the other helmets which hasn't gotten the extra weathering yet:


I started with a wash of black acrylic paint to get the greasy look and accentuate all of the seams. Then I gave it all a misting of red and black primer to tone down the bright metallic colors a bit. I'm very happy with the results.

Now I just have to get to work on the rest of the suit and get some electroluminescent stuff to light up the eye slits.

As always, comments and criticisms welcome.
 
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