So I'm on a bit of a Passengers kick after really digging the production design if not the ending, and I'm putting together a full scale Arthur. Nothing weird about that.
Thinking to build him up with a warm smirk in the classic 'polishing a glass' pose. Built on a modified half mannequin base, he'll be a silicone head and hands with glass eyes and punched hairline/brows. Probably going to go with acrylic or ABS for the majority of the 'undercarriage' workings, and a few cast urethane pieces.
He's about halfway through the expression posing right now - still have a bit of detailing before breaking the symmetry to finish posing and final detail. Mouth and eye wrinkles have the most punching up to endure yet. I plan to shrink the finished face inwards a smidge and do final skin texture in clay once the face output is grafted onto the mannequin head. I really like zbrush for matching likenesses thanks to the interface transparency feature, where I'm able to essentially trace the outlines of the subject from various angles to ensure the sculpt and its features are spot on.
If there's anyone out there who actually thinks this is a good idea, is experienced with silicone head castings (this will be my first) or even would like to help, please get in touch and maybe we can collaborate. If you've got a laser cutter and could help with the gears, lemme know. If you're reading this and thinking "Hey! I need a lifesize static Arthur and I would like to trade one for money" please step right up as well, I'd love to make more than one to offset the staggering costs!
Thinking to build him up with a warm smirk in the classic 'polishing a glass' pose. Built on a modified half mannequin base, he'll be a silicone head and hands with glass eyes and punched hairline/brows. Probably going to go with acrylic or ABS for the majority of the 'undercarriage' workings, and a few cast urethane pieces.
He's about halfway through the expression posing right now - still have a bit of detailing before breaking the symmetry to finish posing and final detail. Mouth and eye wrinkles have the most punching up to endure yet. I plan to shrink the finished face inwards a smidge and do final skin texture in clay once the face output is grafted onto the mannequin head. I really like zbrush for matching likenesses thanks to the interface transparency feature, where I'm able to essentially trace the outlines of the subject from various angles to ensure the sculpt and its features are spot on.
If there's anyone out there who actually thinks this is a good idea, is experienced with silicone head castings (this will be my first) or even would like to help, please get in touch and maybe we can collaborate. If you've got a laser cutter and could help with the gears, lemme know. If you're reading this and thinking "Hey! I need a lifesize static Arthur and I would like to trade one for money" please step right up as well, I'd love to make more than one to offset the staggering costs!
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