So, we're to the final week, where we get to see the costumes in action.
First up: Vash Fanatic as Alice from American McGee's Alice. I think she's pulled it off pretty well, despite not knowing the character. The costume looks good, and she seems to pull off the character pretty well. Her final scores are Creativity 18, Authenticity 19, Craftsmanship 18, Showmanship 37, for a total of 92/100
Second: Celeste Orchid as Sei from Magic Users Club. I don't know this character either, but it just feels like a generic "geeky girl" to me. My roommate's seen the show, and feels that her costume's falling off her too much. Her final scores are Creativity 19, Authenticity 18, Craftsmanship 16, Showmanship 36, for a total of 89/100
Pre-CM says there's a "mystery cosplayer" being added in, dunno what this is about. Post-CM says that it's Johnny Zabate, who had a theme of Heavy Metal Armor, mystery item of play dough, and the same 8hrs/$100 as the others. Playdough is an easy "mystery item". He's picking Guts (from Berserk). He's getting pvc foam to work with.
Third up is Miss Macross as Yura the Hair from Inu Yasha. Her "shirt" isn't nearly as full as it should be, and I'm not enjoying seeing her boobs every time she moves. Her scores are Creativity 18, Authenticity 19, Craftsmanship 16, and Showmanship 40, for a total score of 93/100.
Fourth is Wednesday as an original character witch. I think she's one of the ones who just modified existing clothes, which I didn't like, and I hope they mark her down for in craftsmanship. Her scores are Creativity 17, Authenticity 17, Craftsmanship 12 (yes, they marked her down for store-bought stuff), and Showmanship 32 (marked down for nervousness), for a total score of 78/100.
It's neat watching him actually make his armor, seeing him shaping stuff and carving out his wood for the sword.
Fifth is Kimba Sprite as Harley Quinn from Batman. I dunno if this is an original design or not, since I haven't seen it (I don't follow comics, though), but it is cute, and recognizable as the character. My roommate commented that she felt "static" in her acting, though. She got Creativity 19, Authenticity 18, Craftsmanship 18, and Showmanship 36, for a total score of 91/100.
Sixth is Deanna as an original fantasy character. This was another "use existing stuff" costume, and she's getting called out on it. Her scores are Creativity 17, Authenticity 17, Craftsmanship 12, and Showmanship 36, for a total score of 78/100.
I'm very glad that they're calling these people out for just modding clothes in a competition like this.
Again, watching him making the armor (especially so fast) is inspiring.
Seventh up is Champ as Vincent from Final Fantasy VII. This was one of the best costumes, IMO, when they were making the costumes, especially how they did the cloak. His scores are Creativity , Authenticity , Craftsmanship 19 (they gave him credit for the armor pieces and the weathering of the cloak), and Showmanship 39, for a total of 96/100.
The one who I mentioned didn't finish last week? Isn't here. Which means that they did disqualify her, and Johnny is likely here to replace her so that they still have 8 people. His costume looks really nice, especially using the playdough for grunge and battle damage. He got Creativity 19, Authenticity 20, Craftsmanship 19, and Showmanship 40, for a final score of 98/100.
Nippon Ichi Software (NIS) was one of their sponsors, and gave prizes, as well as prizes from Kotobukiya, and sponsor/prizes from Epic Cosplay.
Overall, it wasn't a bad show. I know it's just about beating a dead horse at this point, but C2C was very much more about the costumes and the creativity than HoC, which was pretty much "famous" cosplayers showing off (Yaya was the only one on either show I'd ever heard of, and I'd only heard of her because of the fiasco at Katsucon the other year). Giving them the challenges as a timed exercise, rather than "oh, I have a convention in a week, I'd better make a costume" is a much nicer set-up. With this one, the time limit is because of the challenge. With HoC, the time limit ends up portrayed more as the costumes being a last-minute thing. Plus, especially with Johnny and Champ's armor pieces, the judges pointed out that that was amazing that they could get it done in such short of a time frame. Rather than HoC, which makes it seem like giant, elaborate costumes can easily be done quickly.
Now, I know people complained about the personalities. There's really 3 groups to speak of: the host, the judges, the contestants. The host... he didn't strike me either way. The "ganbare faito!" at the beginning of each episode bugged me a bit, but I don't think he either did an outstanding job nor a poor one. I'm not sure if it was lack of experience, or not. The judges, I felt, had a good camera personality. They felt comfortable on camera, and explained their parts well. The contestants... yeah, most of them felt incredibly uncomfortable on camera, and lost in explaining their costumes and what they'd done. However, unlike the shiny, polished persona on HoC, this felt more natural, like they were "real" people. They didn't feel like celebrities, they felt like they were just normal cosplayers, who happen to be really good at making costumes, that you could meet at any con, and they'd fit in.
Overall show quality was low. This is very clearly a low-budget show made by a small network, and yes, it was likely done in response to/to capitalize on HoC. Is this a bad thing? Not necessarily. Like with the contestants, this felt far more like a convention event than a "production". Many cons even hold Iron Cosplay contests, and this wouldn't feel at all out-of-place being held completely at a con.
Now, he mentioned "first season," so I'm hoping they get a second season, and improve on things. Assuming that it'll be another 6-ish episode series, this would be my recommendations for improvements:
1) Ditch the first episode "introduction". I know a lot of people were turned off by that, and I was bored with it. Especially since they "reintroduced" the competitors and rules each week anyway.
2) Change the intro of the episodes to include the rules. Instead of giving us the splash page including the 8 hour time limit and $100 budget every week, in the intro where he's saying what Cosplay is and all, have him say "Each week, [X] competitors will have 8 hours, $100, and a mystery item, that they will use to make a costume to fit their theme". Then you just have to introduce the theme and mystery item.
3) More competitors. 9 wasn't bad, given their first year, but a few more would be nice. See point #4 on how I see to do that.
4) Expand to an hour. When you're only a half hour long (minus commercial breaks), and you have opening, introducing the competitors, introducing the rules, preliminary scoring, AND credits, that takes away a lot of time. If they expand to an hour, then they can have 3-4 competitors for each challenge.
5a) Take the judging off of the individual competition episodes. The individual competition episodes should be just the designing and crafting of the costumes. Less non-costuming stuff means more costuming stuff.
[see below for 5b and it's following ideas]
6) Make the finale a 2-part. Part 1 would be the pre-judging-style part. That's where they get scored on Creativity, Authenticity, and Craftsmanship. Part 2, then, would be the stage performances for Showmanship, where we can actually see their performances for the judges (the judges kept commenting on people using the characters' lines and such, which we never got to hear).
5b) Alternatively, restructure it as a tournament. 4 people each week, they get judged, and the winner from each week goes on to the finals.
6b) Still a 2-part finale, but part 1 would be the 4 finalists being given their assignment and making the costumes, and part 2 would be the performance and judging.
I am hoping we get more of the show. It's not bad, and I think it does a lot more to "reveal" the world of cosplay than HoC does.