Here I am again with another post in the topic of Virtual Reality. This time, I want to make mention of a device before I go into a small POV post of mine. The device I'm about to mention isn't a headset, but it's something that can go WITH a headset. Basically, this device will allow users with a rotational only headset like the previously Pimax 4K and even those who use cellphones with Google Cardboard headsets to have a room tracking system and controls. That's right, so if you already have a cheap VR headset and a cellphone, with this additional add-on, you can have a wireless VR helmet and control unit to play around with. The name of the unit is called NOLO. Here's a video about the unit:
https://youtu.be/EUsEWDQJrSU
The pricing is $99, however, if you really want to go with a cheap alternative, there are users who have created hacks to the PS Move services that came out with the PS3 where you can use the Move controllers and a couple of PS3 cameras to be able to do the same thing. However, that particular DIY method requires more work (such as creating a head-tracking marker for your VR goggles if you don't want to strap a heavy PS Move controller to it) than the Plug and Play method of NOLO. Here's another video where someone did a comparison on both ways:
https://youtu.be/dq3n7aioitw
Now, onto the topic I want to bring up. Now, before NOLO, there are those who voiced their opinions here in the topic that when it came to rotational only headgear or VR goggles with cellphones, they've stated, "It's not true VR." Now, don't get me wrong, I'm not trying to offend anyone, nor am I ignorant of the obvious. When it came to those two areas, it's obviously "not true VR" in the same sense of comparing those two areas to the Oculus Rift or the HTC Vive. And, some could still make the argument that even with the creation of NOLO or using the PS Move service to adding that additional tracking, that it could still be considered "no true VR" when still looking at the fact that the positional tracking was included with Vive and Oculus. However, I don't fully agree with them being "not true VR", but I feel they are more "VR substitutes." I'll explain.
When it comes to rotational only headsets like with the Pimax 4K (BTW, found out they did an update on their hardware that increased the resolution on it, doing completely away with the screen door effect and finally allowing text that can be seen clearly), it's a VR substitute because of the fact not everyone may have enough room to have a VR setup like the Rift and Vive. If you're someone who likes to game while staying in a hotel room away from home, you're not going to want to take the Rift or Vive with you because it would require setting it up in the room. Using something like the Pimax 4K (without the NOLO), it gives you the chance to experience it without the worry of not having enough room. In fact, I've seen some users use the PlayStation VR helmet to play the Resident Evil VR game, and instead of playing it using the positional tracking, they use rotational viewing while sitting down and moving their character with controllers). And with NOLO being released (as well as the DIY tracking method with PSMove service) and allowing for you to be able to use it with the Pimax, it brings it closer to being to have rotational and positional tracking much like the Vive and Rift.
I also feel the same is true with the VR goggles and cellphones. I've played around with a few of the "rotational only" games and VR apps currently available for the iPhone. Now, before the NOLO/PSMove, it's not "true VR' in the same sense as those previously mentioned helmet/controller systems, but I consider it a different type of VR. I looked up the definition for "virtual reality", and got many different ones, including one that would best fit the Vive and Rift in particular. However, Merriam-Webster has this as the definition for "virtual reality":
artificial environment which is experienced through sensory stimuli (such as sights and sounds) provided by a computer and in which one's actions partially determine what happens in the environment; also : the technology used to create or access a virtual reality. To me, that definition describes the VR that is offered by cellphone VR apps. Some of the apps I've tried, such as InMind VR, HackThePlanet and a couple of the VR roller coaster apps, all are rotational (in fact, InMind VR is actually a rail shooter where you aim using your head), but those apps still match the description because they: A. Are all virtual environments. B. Provide sensory stimuli (sight and sound). C. in some cases, provides interaction with the virtual environment (in the case of InMind VR, it's aiming and shooting by using your head). So, my belief is that cellphone VR units provides us a virtual reality experience, but it's a different type of experience in comparison to the PC. However, there are many companies that appear to be attempting to bridge the gap distance between the portable VR experiences that cellphone VR apps provide and the VR experiences that PC/gaming systems provide (some examples have been included in the past posts I've made), with the NICO and the DIY method of the PSMove system doing so.
I know there's going to be those who disagree with this point of view, but this is how I see it. To me, cellphone VR and the rotational only VR helmets provide just as much VR experience as the PC dedicated VR gear with room tracking. And I'm sure eventually, the gap between the two will be completely erased. Thank you for your time.
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