Ok, I spent some time today drawing up what needs to be lit up in the engine section of the ship. this is what I came up with..
Standard (not quite sure where I will put all the needed buttons but I would like the Engines groups on/off-able)
-------------------------------------------------------------------
4 Bright White LEDs for the engine pod exhausts
2 Bright White LEDs for the 2 engine exhausts on the main body
2 Red LEDs for the cruise engine exhausts on the main body
Extras (all extras can be turned on/off as needed) See below
------------------------------------------------------------------
1 (possibly 2) LEDs for 6 Fiber Optic spot lights shining down from the engine pods onto the engine section
1 Red LED (w/ Fiber Optic) to dimly light up the tip of one of the antennas on the nose of the upper engine pods.
x Orange LEDs (w/ Fiber Optic) to light up the Flak cannons on the left side (all will blink in a irregular pattern)
8 Bright White LEDs and 8 Orange LED for each group of the maneuvering thrusters on each of the engine pods
The end of the FO spot lights should be hidden well enough that no direct source of light can be seen. If I cannot find a way to completely hide any direct light i may scrap this idea. Another thought would be to beable to turn off the spots opposite of the view perspective. It will mean double the LEDs, but if I go this route i will separate the left side from the right side and give them their own channel so that they can be turned on/off separately.
I will not know until I get a row of flack cannons up and running and see what it looks like, but the plan is to light up ALL the 64 flack cannons on the left side of the ship so that they look like they are firing. Roughly calculated I will need about 8 or 10 LEDs connected to FO to create enough irregular blinking patterns so that the cannons do not look like they are all in sync.
For the maneuvering thrusters, you never really see them being used in the series but they are there for a purpose and I will light them up to suit that. All the groups of 4 will have their own channel and can be turned on/off as needed. The setup will look like this...
There will be a slow flickering orange LED lighting up the outer ring, with a bit of luck I can get this to look like hot metal. the main worry here is that all the flickering of all 4 nozzles will be "glowing" the same, which is slightly unrealistic. The only way around this would be to add one or two orange LEDs to EACH group of 4 (each with its own flickering pattern), which will raise my power consumption by more than I really wanted to. Inside the outer ring there will be a FO lighted by a fast flickering bright white LED, the flicker pattern will change once the thrusters are turned off and in so that they will have a couple bigger off phases before turning off completely to create a sort of sputtering effect.