Re: Star Wars Episode VII
That's actually a good example. Personally I'm not a fan but I can appreciate that it's a good film, just not true to my established framework.
I have no doubt that the new Star Wars films will be "good" when it comes to production value. Guaranteed though that some folks will hate it just because it isn't the OT.
Right. I'm with you on this on both counts. I enjoyed JJ's Star Trek, but it wasn't "Star Trek" to me. It was something else. And that's fine because, I don't really need "my" Star Trek to continue ad infinitum. I find the changes unnecessary and kind of annoying at times, but once I got to a place where I realized "It's not about you, *******" I stopped worrying about it and learned to love the lensflare. Ok, not the lensflare. That just sucks. But JJ's Trek is still entertaining and if that's the direction it goes, well, we'll always have Talos IV.
So does this effectively mean that Lucasfilm does not exist anymore or is it that it is now 'owned' by Disney, what I'm driving at is if there is an Episode VIII etc it will still be made by Lucasfilm no?
I think what you'll see is the same approach that Marvel has. Disney owns Marvel. But Marvel is "separate" from Disney in that it has its own brand identity. Disney's still pulling the strings and footing the bills, but Marvel is its own entity in a sense. I suspect the same will prove true for LFL. It's a brand unto itself, and one which doesn't exactly mesh with Disney's brand perfectly. I mean, yeah, you'd see a logo at the start of a film, but I don't think it'd be the big Disney stylized script overtop the Star Wars logo, ya know?
Actually, here's a thought. What if TRON gets migrated over to Lucasfilm? I mean, to me, TRON as a property meshes far better with Lucasfilm than with Disney itself. Particularly in light of the new direction of the series with Tron Legacy.
I wouldn't have a problem if they scanned the original suits instead of having a modeler sculpt a digital version.
But for the most part, realism comes from the quirks and unexpected movements people make.
Yeah, honestly, CGI human movement just doesn't work unless it's really detailed motion capture without a lot of animated stuff going on with it. Even then, it's not the same as light catching on the surfaces of real objects.