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  1. Brinn 71's Avatar
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    Jan 10, 2011, 9:25 AM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #126

    SWEET!
  2. SteveStarkiller's Avatar
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    Philadelphia, PA
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    Jan 10, 2011, 5:22 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #127

    thanks Brinn.

    Wow, only three more panels to go.
    (not counting inner-canopy detailing, a few more parts of the main console, the rest of the nav-seats, and making all the blinky type lights various colors...)

    still, I'm gettin there.

  3. Randy13's Avatar
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    Northern part of Los Angeles County
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    Jan 10, 2011, 6:38 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #128

    Absolutely amazing work you're doing. Thanks for sharing this.
  4. tek2graphics's Avatar
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    Apr 2010
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    Fort Smith, AR
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    Jan 10, 2011, 11:25 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #129

    AWESOME!!!! So what exactly are you wanting to do with this?
  5. TK-326's Avatar
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    Nashville, TN
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    Jan 11, 2011, 8:34 AM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #130

    tek2graphics said: View Post
    AWESOME!!!! So what exactly are you wanting to do with this?
    I am hoping he will eventually want to share and collaborate with my full scale construction project.
  6. SteveStarkiller's Avatar
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    Jan 12, 2011, 1:27 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #131

    collaboration is definitely foremost in my mind. I'd love to see all these details brought to life, especially in someone's scale falcon.

    Chris lee, full scale is the ultimate dream. I can't lie, if my work here got translated to a full scale cockpit...my head would explode.

    Thanks for the compliments! more panels to come.

    Also, working on exporting a qtvr panorama
  7. SteveStarkiller's Avatar
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    Jan 12, 2011, 5:58 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #132

    hey guys,

    made a QTVR panorama of what I've built so far. Really I think I'm just procrastinating finishing up the ceiling.

    click here for the panorama make sure you've got quicktime installed to view it.

    I exported straight out of sketchup, so this isn't very fancy, but I'm working on a full-on rendered version, soon to come.
  8. faustus100's Avatar
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    Jan 12, 2011, 6:07 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #133

    Man-- its like standing there! great work
  9. Randy13's Avatar
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    Jan 12, 2011, 6:59 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #134

    I love it! As a kid I’ve always dreamed of sitting in the MF cockpit, so this is very cool! Excellent job.
  10. SteveStarkiller's Avatar
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    Jan 12, 2011, 7:59 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #135

    Thanks Faustus!

    Randy, that is exactly why I'm doing this project.

    glad you guys like it!
  11. jedimaster's Avatar
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    Jan 13, 2011, 12:22 AM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #136

    Just wondering if those exterior renders could be used in autocad, dxf or whatever format to use on a 3 d router ie to produce the base for a 5 ft falcon?
  12. SteveStarkiller's Avatar
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    Jan 16, 2011, 12:38 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #137

    here's some fun


  13. Member Since
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    Jan 16, 2011, 12:43 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #138

    TK-326 said: View Post
    I am hoping he will eventually want to share and collaborate with my full scale construction project.
    I certainly hope you are carrying on with that project Btw, cool name you have mate I'm also a Chris Lee in the 501st

    Apologies....back on subject Am enjoying seeing the updates to the CG model
  14. SteveStarkiller's Avatar
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    Jan 16, 2011, 8:11 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #139

    Glad you're enjoying the updates.

    wow, this layout is getting pretty close, even if I say so.



  15. tek2graphics's Avatar
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    Fort Smith, AR
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    Jan 16, 2011, 8:36 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #140

    Wow, Wow, Wow..... : O
    This would make a great game.....
  16. SteveStarkiller's Avatar
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    Jan 17, 2011, 10:19 AM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #141

    Thanks Tek2graphics,

    I wish I could import these to some kind of first person deal, so I could run around in it.



  17. Brinn 71's Avatar
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    Canada
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    Jan 17, 2011, 3:06 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #142

    LOVING these updates! THANKS!
  18. SteveStarkiller's Avatar
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    Jan 17, 2011, 4:11 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #143

    Thanks, I'm having a lot of fun with the main hold right now. A nice break. I promised myself I'd only do a little bit of it, sort of a low-detail maquette style model, but...well it's gotten a little out of hand. More renders to come, to show you what I mean.
  19. Randy13's Avatar
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    Northern part of Los Angeles County
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    Jan 17, 2011, 6:09 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #144

    Everything you're doing is great. You've made me notice some details for the first time.
  20. RPF Premium Member Stormy320's Avatar
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    Pasadena, CA
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    Jan 17, 2011, 6:34 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #145

    SteveStarkiller said: View Post
    Thanks Tek2graphics,

    I wish I could import these to some kind of first person deal, so I could run around in it.
    Way back in 1998 or so Lucas released some kind of PC reference CD program that had a CG Falcon interior you could walk through. It was pretty accurate relative to the computing power back then and it was really fun to "walk through".

    Anyone remember that?
  21. Member Since
    Apr 2003
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    Jan 17, 2011, 6:57 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #146

    Kinda cool. Looks like what the realtor showed Han before he moved in.
  22. Member Since
    Jan 2010
    From
    Rotterdam, Netherlands
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    70
    Jan 17, 2011, 6:58 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #147

    You could opt to keep the model at a level that allows for export to a realtime engine (we are currently playing with something similar in Unity).
    Finding a few techno-geeks working with game engines shouldnt make that one too hard to tackle as long as you keep the polygon count within reasonable range.

    Id would even allow you to see it in 3D with the active shutter glasses.
    Cooler would be to create a full Falcon, and create cutaway sections that you have repid-proto-typed. Kinda like the see-through drawings you see in books, only made real..
  23. faustus100's Avatar
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    Mar 2007
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    New York
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    Jan 17, 2011, 7:18 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #148

    Tony said: View Post
    Kinda cool. Looks like what the realtor showed Han before he moved in.
    LOL-now thats funny
  24. tek2graphics's Avatar
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    Fort Smith, AR
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    Jan 17, 2011, 8:06 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #149

    I just did a search for "lucas falcon 3d walk thru" and this is what I found... pretty funny.
    YouTube - Millennium Falcon 3D-model tour
    YouTube - Virtual Tour - YT-2400 "Gambit"
    http://www.youtube.com/watch?v=EWPpBwmXWb8
    And this is cool:
    YouTube - 'MILLENNIUM FALCON" PROP REPLICA
  25. SteveStarkiller's Avatar
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    Philadelphia, PA
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    Jan 17, 2011, 9:01 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #150






    tek2graphics, yeah, I've seen a lot of those interiors while rooting through youtube for useful reference material. Most of my feelings are not fit to print... E for effort? then again, someone may say that about me some time in the future...

    Tony and Faustus, Hahaha, good one.
    yeah, come to think of it, the inside of the falcon looks kind of like classic trek, torn down to it's guts and then "lived" in.

    mccordia: the poly count is probably already out of control, with the padding on the corridor rings alone. I had to make them pretty complex to get the shape I wanted. Still, that's not to say I couldn't try to reduce them. I don't have the know how, but what say say sounds possible, and tantalizing.

    Stormy, I would love to see that, if it can be dredged up. I'm really curious to see how I match up.

    Randy, thanks. That reminds me, I'd love it if anyone wanted to point out details they had noticed that I've missed or misinterpreted.

    That's all for now folks, I'm going for dinner. Have a good week!

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