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  1. SteveStarkiller's Avatar
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    Sep 2010
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    Philadelphia, PA
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    Feb 19, 2013, 8:43 AM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #1251

    you're telling me, these guys are something like 30 - 40 hours, and there are few more that are still baking...

    Those engines you're talking about take a lot of shortcuts that I'm growing increasingly interested in...
  2. SofaKing01's Avatar
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    Huntsville, AL
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    Feb 19, 2013, 8:56 AM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #1252

    I've been playing FarCry3 and the engine is just AMAZING! All the trees and bushes move/sway back and forth, there are sun (lens) flares, cast shadows, filtered light, bugs, rain, mist, water reflections, etc... AMAZING! 30-40 hours just seems way too long to render with todays technology
  3. Member Since
    Jun 2009
    From
    Seattle, WA
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    Feb 19, 2013, 10:05 AM - Screen Accurate Millennium Falcon Cockpit (CG Model) #1253

    Yeah. 40 hours seams way off. Are you still using Indigo? The images look great, but there's got to be a better way.

    I've been using Keyshot for my renders and none of them are more than 10-20 minutes. For full environmental stuff, I've used Mental Ray or V-ray and those might take 6-8 hours tops.
  4. BlobVanDam's Avatar
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    Dec 2011
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    Sydney, Australia
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    Feb 19, 2013, 10:45 AM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #1254

    What CPU have you got? 30 - 40 hours sounds way too long for what you're doing. It would be worth your time to optimize your renders, and see where you can cut back, and where you can't.

    I've never used the Indigo renderer, but I could probably offer some tips to help you get those render times down a bit without sacrificing quality.
  5. SteveStarkiller's Avatar
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    Feb 19, 2013, 10:56 AM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #1255

    My render times are usually way lower, but the specular floor is really causing me problems. Indigo has some strange properties where it renders infinitely, adding samples per pixel as it goes, but the down side is that the time between updates to the render increase exponentially. The indigo manual recommends using different render modes to counter for this, but I've had limited success with them.


    I wouldn't mind trying something other than indigo, but I'm pretty limited, budget wise, to freeware...
  6. BlobVanDam's Avatar
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    Sydney, Australia
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    Feb 19, 2013, 11:00 AM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #1256

    Most renderers should have settings that limit the number of rays for reflection/specular etc, and sampling options so you don't use more samples than you need to.
    When in doubt, play around with settings and test the extremes to get a clear idea of what everything does, and how it's going to affect render times and quality.
  7. SteveStarkiller's Avatar
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    Philadelphia, PA
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    Feb 19, 2013, 11:16 AM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #1257

    I haven't seen anything like that in my adjustments of the settings, and the manual doesn't seem to cover that... maybe part of their claim of super realistic lighting physics? Anyway, maybe my problem is that I'm using a specular material when I should be using a phong? (let me know if I don't know what I'm talking about) It seems like the specular is blasting the scene with reflected light that I don't even necessarily want, whereas a phong would make the floor glossy but limit the amount of reflected light?
  8. DS Operative's Avatar
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    Nov 2009
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    Feb 19, 2013, 12:08 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #1258

    Too bad we can't share idle CPU resources in the same way that the SETI program does!
  9. SteveStarkiller's Avatar
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    Feb 19, 2013, 2:01 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #1259

    here are some more renders I'd done before I finished the floor detailing, still seem worth posting.







  10. Formerly KCGhostbuster RPF Premium Member Snow Builder's Avatar
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    Olathe, KS
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    Feb 19, 2013, 2:13 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #1260

    There is a word...

    What is it...

    Oh yeah, I remember...

    "Wow!"
  11. SteveStarkiller's Avatar
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    Feb 19, 2013, 2:24 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #1261

    thanks.
  12. Brinn 71's Avatar
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    Feb 19, 2013, 9:50 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #1262






  13. Amazing DJ's Avatar
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    Dec 2012
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    Midwest Cornfields
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    Feb 20, 2013, 12:26 AM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #1263

    That is looking great. It must take a lot of research and hours to make something like that.
  14. Vaderios's Avatar
    Member Since
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    Greece-Athens
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    Feb 20, 2013, 12:53 AM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #1264

    SofaKing01 said: View Post
    I've been playing FarCry3 and the engine is just AMAZING! All the trees and bushes move/sway back and forth, there are sun (lens) flares, cast shadows, filtered light, bugs, rain, mist, water reflections, etc... AMAZING! 30-40 hours just seems way too long to render with todays technology
    Indeed. Thats why i suggested Cryengine for preview reasons. Im possitive it can support high poly counts if the geometry is clean.
    Same method goes for this project that they rendered many high end areas on indigo and they import the meshes in Cryengine 3.

    -Angel
  15. SteveStarkiller's Avatar
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    Feb 20, 2013, 6:26 AM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #1265










  16. BlobVanDam's Avatar
    Member Since
    Dec 2011
    From
    Sydney, Australia
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    Feb 20, 2013, 6:30 AM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #1266

    Those are beautiful renders! Outdoors lighting really gives it contrast, and the glass really pops.
  17. SofaKing01's Avatar
    Member Since
    Apr 2010
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    Huntsville, AL
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    Feb 20, 2013, 7:07 AM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #1267

    Those new renders in DB 94 are awesome! Love the way the light reflects off the canopy windows giving us just a hint of the cockpit.
  18. lolo080's Avatar
    Member Since
    Jun 2009
    From
    France
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    Feb 20, 2013, 9:02 AM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #1268

    wouah, very beautiful
  19. Vaderios's Avatar
    Member Since
    Jan 2010
    From
    Greece-Athens
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    Feb 20, 2013, 9:14 AM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #1269

    Amazing stuff!

    -Angel
  20. SteveStarkiller's Avatar
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    Sep 2010
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    Philadelphia, PA
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    Feb 20, 2013, 9:42 AM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #1270

    Thanks guys, more to come soon.
  21. mattkelly's Avatar
    Member Since
    Jan 2010
    From
    Long Island, NY
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    Feb 20, 2013, 9:56 AM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #1271

    SteveStarkiller said: View Post
    Thanks guys, more to come soon.
    My favorite post today!
  22. seven's Avatar
    Member Since
    Oct 2003
    From
    Salem, Oregon
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    1,270
    Feb 20, 2013, 10:14 AM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #1272

    Love watching your progress
  23. Member Since
    Jan 2012
    From
    pataskala ohio
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    113
    Feb 20, 2013, 11:54 AM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #1273

    Absolutely amazing!
  24. Wavey's Avatar
    Member Since
    Dec 2011
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    Feb 20, 2013, 1:46 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #1274

    Stunning shots! 9am, Mos Eisley, you can almost smell the engine oil and burger vans.
  25. shaunsheep's Avatar
    Member Since
    Feb 2003
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    503
    Feb 20, 2013, 4:10 PM - Re: Screen Accurate Millennium Falcon Cockpit (CG Model) #1275

    steve are you going to put more stuff on your blog -free bump!

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