Star Wars: Battlefront 2 (DICE)

Not having seen the map you're referring to, it sounds like a case of one team playing the objective. Heck even a really good squad playing the objective. This happened routinely on the Battlefield 3/4 Metro map. If one team wasn't going all out they would get shoved back to their start.
I believe it’s Yavin 4...it’s three gun turrets at the begin only once did I see either attacker make it past that intial rush. And even then I came in with one of those mini chicken walkers...repeatedly! It was actually pretty funny. I kept racking up enough points to repurchase it. Even got rid of a few heroes with it.
 
Thanks for that!

It's indicative of me, and I'm guessing many others, that I glazed over halfway through that explanation. Not because you didn't make it clear and concise as possible, but because it's a slog that, again, is not PLAYING THE GAME! It's interesting how the industry has lost perspective in its quest to "reward performance" by adding what amounts to roadblocks to fun. Performance is its own reward.

No problem. I hope it helps, complicated though it is. It actually makes more sense when you're doing it than when you're reading it, but yeah, it's not entirely straightforward.

As for rewarding "performance," that's always been nonsense. Mostly these games reward time investment. This is part of the reason I didn't actually care about the "P2W" accusations (although I do care about loot crates because it's basically gambling, and that's a different issue). The game rewards an investment of a given resource, whether it's time or money. To me, the problem has always been what the game rewards you with, rather than how the game rewards you. Progression systems are inherently unbalanced. That's kind of the point. Even "sidegrade" systems have balance issues where someone with no "sidegrades" is at a disadvantage to someone with "sidegrades." This has been managed in games by making the progression process feel more like actual progress, and by making the sidegrades not quite so dominant.

That's not how Battlefront II works. They give you "upgrades" not "sidegrades." Now, again, it's not a HUGE upgrade (although it looks huge initially), but they make a real difference. For example, some starfighters get an upgrade that lengthens the time it takes to get a lock on your ship. The base level increases that by 50%. So if it took 1 second to lock, it now takes 1.5 seconds. The next level is a 100% upgrade, so now you're up to 2 seconds. The uppermost level is, I think, 300% increase, meaning a 3 second lock. In starfighter assault, that's a big practical advantage. By contrast, a 30% increase in the blast radius for the thermal detonator seems like a lot but may not actually be all that big a deal. It's still a leg up, no question, but it's not an automatic "I win" button. Regardless, though, it's an upgrade.

What's kind of a shame is that the breadth of cards actually does suggest a sidegrade system that allows variations in play styles. I think that's a good thing...I just think everyone should have everything unlocked at the start, and the point of playing the game is actually playing the damn game.

I’m new to the battlefront series in general - but I find playing the heroes in galactic assault a frustrating tease. If I do get enough points, and the heroes are actually available, I don’t think the payoff is worth it.

This, of course, is somewhat related to my skill level, but usually when I do play a hero, I still get crushed and I’m not able to play long enough to warrant making up the points I spent to play the hero in the first place.

Seems like the hero ships should be “better” off the bat, instead of just being another crappy ship that I have to build up. Just my two cents.


Sent from my iPhone using Tapatalk

I don't disagree. The heroes in this game (as compared to the last one) are basically somewhat stronger soldiers with additional neat-o powers. The trick to them is learning how to use them most effectively, which usually means that you shouldn't hurl yourself into the middle of 10 enemies and assume you'll survive. Especially with no cards in the hero (but again, buy hero crates). I'm still struggling with this, mostly because (A) most of my heroes aren't that built up, and (B) I almost never get them in-game.

I do better in Starfighter Assault, so I may actually try to build those ships up, but they're still lower priority for me.

The load screen times are definitely brutal.


Sent from my iPhone using Tapatalk

My main objection is that you can't cancel out of the load once it starts, and that there's no way to know what map you're loading. If I just want to play XYZ map, LET ME.

Not having seen the map you're referring to, it sounds like a case of one team playing the objective. Heck even a really good squad playing the objective. This happened routinely on the Battlefield 3/4 Metro map. If one team wasn't going all out they would get shoved back to their start.

Yeah, this is kind of my point. Metro is a classic DICE map. It favors defense...if the offense is completely disorganized or ineffective, OR if the defense is really strong. However, as the game matures, people get a lot better at playing as a team, and it tends to go mostly 50/50 offense/defense.

But the default position, especially when people are still learning the maps and how to play, is that defense has the upper hand.


I'll have to check that out later.
 
Someone earlier in the thread stated that a dev said not to play the Campaign DLC until after watching TLJ. Does anyone have the source for that?
 
The one thing I loved most about the original BF game is regrettably absent with these current games.

I normally hate jumping into PvP because, unless you're there on day 1, the server is invariably choked with folks who are OP from grinding or purchases. But I liked PvP with the original BF because it had none of that. When you dove into a trench ducking AT-AT fire with other teammates you felt like you all were in the doo-doo together as evenly equipped comrades. In the latest BF2 with its boosts, perks and stats every player is essentially a hero and it feels more like being a part of a motley street gang than part of an army. With the original even if your side was getting slaughtered it was fun because it was much more immersive. The original BF games also felt like grander scale battles with 32 vs 32 players plus AI bots filling in more of the ranks. When you took down an enemy player it was much more satisfying because you knew you two were evenly matched and that you bested them through skill/strategy/teamwork. I miss that very much. I don't want to play another game of competing boosts/perks/stats.

I used to be able to step away from the original BF games for days or weeks and return to have the same fun. The new version pretty much forces you to remain married to the game continuously or else miss out on some "sale" or grinding. That's not the game I want to play.

I understand the allure of in-game-purchases by developers but they went too far. The DLC could have been for additional maps, ability to create alliances/teams etc. but not stuff that directly affects gameplay. I'm still upset this wasn't the game I had been hoping for.
 
Last edited:
Someone earlier in the thread stated that a dev said not to play the Campaign DLC until after watching TLJ. Does anyone have the source for that?

Actually, they said don't play the campaign DLC that will drop for the movie until after you see it. You can play the base campaign and it shouldn't really give anything away. I certainly don't feel like I know anything about the film, and I've kept myself in a media blackout for the movie. Aside from people in the last film, I don't even know who's in it.

The one thing I loved most about the original BF game is regrettably absent with these current games.

I normally hate jumping into PvP because, unless you're there on day 1, the server is invariably choked with folks who are OP from grinding or purchases. But I liked PvP with the original BF because it had none of that. When you dove into a trench ducking AT-AT fire with other teammates you felt like you all were in the doo-doo together as evenly equipped comrades. In the latest BF2 with its boosts, perks and stats every player is essentially a hero and it feels more like being a part of a motley street gang than part of an army. With the original even if your side was getting slaughtered it was fun because it was much more immersive. The original BF games also felt like grander scale battles with 32 vs 32 players plus AI bots filling in more of the ranks. When you took down an enemy player it was much more satisfying because you knew you two were evenly matched and that you bested them through skill/strategy/teamwork. I miss that very much. I don't want to play another game of competing boosts/perks/stats.

I used to be able to step away from the original BF games for days or weeks and return to have the same fun. The new version pretty much forces you to remain married to the game continuously or else miss out on some "sale" or grinding. That's not the game I want to play.

I understand the allure of in-game-purchases by developers but they went too far. The DLC could have been for additional maps, ability to create alliances/teams etc. but not stuff that directly affects gameplay. I'm still upset this wasn't the game I had been hoping for.

In practice, the AI bots in the original two games were really just farms for easy kills, or annoyances for you. Visually, they made it look spectacular, but practically, they didn't really do much of anything to help.
 
Actually, they said don't play the campaign DLC that will drop for the movie until after you see it. You can play the base campaign and it shouldn't really give anything away. I certainly don't feel like I know anything about the film, and I've kept myself in a media blackout for the movie. Aside from people in the last film, I don't even know who's in it.

karmajay said:
viewpost-right.png

Someone earlier in the thread stated that a dev said not to play the Campaign DLC until after watching TLJ. Does anyone have the source for that?

Right that is what I asked. :)

I just was looking for the source of t he comment.

viewpost-right.png
 
Last edited by a moderator:
In practice, the AI bots in the original two games were really just farms for easy kills, or annoyances for you. Visually, they made it look spectacular, but practically, they didn't really do much of anything to help.
They were cannon fodder but I always liked having them around rather than not having them around.
 
Man...the grind on this is atrocious...I have mastered the art of taking out the Old Republic transport ships however:

Gear up as a specialist with the higher powered sniper rifle. Unload into the transport, perfect reload and unload even more. Do that enough to get the droids tank. Aim at the transport ship with the tank and laugh at how the transport is basically paper vs the tanks lasers...profit

And if you can own the sky on some defense levels you can turn the tide of battle. I finally took out a walker the other day with the snowspeeder! Fun
 
Man...the grind on this is atrocious...I have mastered the art of taking out the Old Republic transport ships however:

Gear up as a specialist with the higher powered sniper rifle. Unload into the transport, perfect reload and unload even more. Do that enough to get the droids tank. Aim at the transport ship with the tank and laugh at how the transport is basically paper vs the tanks lasers...profit

And if you can own the sky on some defense levels you can turn the tide of battle. I finally took out a walker the other day with the snowspeeder! Fun

The grind is mostly just tedious, but it's gotten a LOT better since the recent patch. You can now get probably 2-3 crates per hour, if that's all you want to spend on. Which means basically every two to three days you can get a hero, depending on how many crates you're buying and how long you're playing.

That said, the crates aren't a panacea. You still have to craft cards or get lucky with crate drops. I've been fortunate enough to get several level 2 cards, and a handful of level 3 cards. The Veteran crates that you get for playing for 150 min in each ground class also (I think) drop a level 3 card, so that's helpful.

Grinding out kills, on the other hand, can be tedious, although the recent challenge of "Get 50 kills with each class" has been...instructive for me. I've started likign the specialist a bit better, although I still find it a bit too weak by comparison to the other classes.

Oh, and if you're working on that challenge, my advice is -- at least with specialist -- play either Blast or, better yet, Strike. Blast is iffy because most maps are too small for the specialist unless you jsut melee or infiltration everything to death, but Strike tends to focus enemies in a given area, and the maps are usually a little more open. If you have the premium Elite Soldier edition, use the 3rd Specialist rifle and no-scope everyone. Just treat it like a semi-auto rifle.
 
The grind is mostly just tedious, but it's gotten a LOT better since the recent patch. You can now get probably 2-3 crates per hour, if that's all you want to spend on. Which means basically every two to three days you can get a hero, depending on how many crates you're buying and how long you're playing.

.

The reviews with the new mod, say that it still takes a while to get the crates and not much in them. Im not sure what "a while" means. And not sure if these players like the instant gratification in a game.

Would you recommend this for a long term player? Someone who doesnt mind playing alittle everyday for a very long time.
 
The reviews with the new mod, say that it still takes a while to get the crates and not much in them. Im not sure what "a while" means. And not sure if these players like the instant gratification in a game.

Would you recommend this for a long term player? Someone who doesnt mind playing alittle everyday for a very long time.

I think it really depends on what you want to get out of the game.

I can't speak for the reviews, but I've found a considerably better payout from games after the last patch before the TLJ one. Instead of buying one crate a night, I can buy two in the same amount of time. Or pretty close to two, anyway. You can earn 1500 credits in about 15-20 minutes now, through the arcade mode, and that's about 2/3 of the way to a hero crate. If you play for another 2-ish hours or so, that'll probably get you close to a crate or two.

I think, however, that the better way to look at it is that you just want to hit a kind of baseline in the progression system (such as it is), to where you feel like your troopers and heroes and ships are kitted out reasonably well. After that, anything you get is gravy. It's a bonus. So, sure, you buy crates and get cards and craft them, too, but that's not the point; the point is to play the game itself and enjoy the gameplay.

From that perspective, yeah, I think it's enough to keep you entertained. The core gameplay is, as I've said, solid. They've added more maps with the TLJ stuff, which helps keep things fresh. My hope is that they'll continue doing that for at least 2-3 more big content patches or "seasons." We'll see. But what's there is still fun. Although you'll want to vary up your game modes instead of exclusively focusing on just one or two. The different game modes play out pretty differently, and keep things interesting, even when you're playing on similar/identical maps (or parts of maps).
 
. So, sure, you buy crates and get cards and craft them, too, but that's not the point; the point is to play the game itself and enjoy the gameplay.


which is hard to do for new players or returning players as long as people support games that only reward people with less responsibilities in life an advantage over other players. Putting things that effect gameplay behind a grind do not belong in Team PVP games. Carrot on the stick grind and all that stuff should stay in RPGs and MMORPGs where they belong. Doesn't matter if it takes 10 mins to unlock everything or 40 hours. An advantage is an advantage is an advantage.

Having to over come a gear gap on top of a skill gap is tedious, that's not fun.. that's a second job just being farmed and crapped on until you're finally at a point yourself where the only disadvantage is now skill.. oh but don't worry, here comes a new DLC to drop with new cards and weapons for you to fall behind again and start the climb again.

To add insult to injury, these advantages when given to players with high skill basically make them nigh impossible to kill unless you get lucky or tag team him. In a Team PVP game everything should be avaible to each team from the start and wins and losses determined by skill and teamwork or lack of. Only thing in loot crates should be cosmetics that have 0 impact on game play.

At least that's my opinion and biggest gripe about playing this game and every Battlefield game since BF2 and why I end up losing interest about a month or so in because that's the point you really start seeing these gaps between players with load outs vs players still working their way through and games start being horrible one sided.
 
which is hard to do for new players or returning players as long as people support games that only reward people with less responsibilities in life an advantage over other players. Putting things that effect gameplay behind a grind do not belong in Team PVP games. Carrot on the stick grind and all that stuff should stay in RPGs and MMORPGs where they belong. Doesn't matter if it takes 10 mins to unlock everything or 40 hours. An advantage is an advantage is an advantage.

You, sir, are preaching to the choir. I HATE progression/unlock systems in PvP games. I hate that RPG-like mechanics exist in these games. You want to put that in single-player? Fine. But keep your Skinner boxes out of my PvP.

That said, the game is still a lot of fun. And the grind -- at least for the initial phase -- isn't that bad, especially if you play it smart. More on that in a bit.

Having to over come a gear gap on top of a skill gap is tedious, that's not fun.. that's a second job just being farmed and crapped on until you're finally at a point yourself where the only disadvantage is now skill.. oh but don't worry, here comes a new DLC to drop with new cards and weapons for you to fall behind again and start the climb again.

To add insult to injury, these advantages when given to players with high skill basically make them nigh impossible to kill unless you get lucky or tag team him. In a Team PVP game everything should be avaible to each team from the start and wins and losses determined by skill and teamwork or lack of. Only thing in loot crates should be cosmetics that have 0 impact on game play.

At least that's my opinion and biggest gripe about playing this game and every Battlefield game since BF2 and why I end up losing interest about a month or so in because that's the point you really start seeing these gaps between players with load outs vs players still working their way through and games start being horrible one sided.

Yup. those are undeniably problems with most modern games, and especially with DICE games. This game, in that respect, is worse than most, because its upgrades are true upgrades, not just "sidegrades". (Although sidegrades are still an advantage.) Sadly, at least for the time being, that's what's available.

HOWEVER

There are ways to manage the system in this game and make it suck...less. With that in mind, I'm going to offer a few tips. If not for you, then perhaps for someone else who'll be curious about the game, but daunted by starting out when other people have been playing a while.

- First, and most importantly only buy Hero crates. The card drop system for crates basically guarantees that you'll get 1-2 cards for the "type" of the crate, and between 2-3 other cards that are totally random. In my experience, a hero crate gives me a guaranteed hero card, and a grab bag otherwise. That means that, although you want trooper cards (more on that in a sec) to start, DO NOT BUY A TROOPER CRATE. Trooper crates drop 4-6 cards, with 2-3 guaranteed as trooper cards...but they cost double what the hero crate does, and the hero crate still gives you 4-5 cards at a time. So, bottom line, the hero crates give you the most bang for your buck. Only buy Hero crates.

- Second, and almost as important as the first part don't spend your credits on heroes to start. Even if you're gonna play a ton of Heroes vs. Villains, Heroes should be viewed as a luxury, rather than a necessity. Your "free" heroes are all perfectly good and useable. Light side gets Yoda, Rey, Han, and Lando, and if you play during the TLJ season you get Finn for free (he'll cost credits later, we think). Dark side gets Boba Fett, Darth Maul, Bossk, and Kylo Ren, and if you play during TLJ you get Cpt. Phasma free (same deal as Finn). Besides, you'll be gradually building up your heroes with your trooper crates anyway. The unlockable heroes are good, but they aren't THAT much better than the free ones, and in some ways they're worse. I kick ass with Lando, even with only two tier 1 cards. Rey is an absolute beast if you use her effectively. And Bossk is probably my favorite Dark side villain. Fett is interesting, too, if you can get used to his style (I can't, really). Instead of buying heroes, spend your money on...hero crates. You'll build up heroes, AND troopers pretty evenly that way. I know the lure of heroes can be tempting, but unless you're consistently scoring ~8000 battlepoints per game, it's a waste of credits. And heroes aren't even in every game mode, like Blast and Strike (which are actually pretty fun).

- Third, you can get 1500 credits per day from the arcade. This takes about 15-20 min per day, but the reward rate is a LOT faster than what you'd earn live in-game. To put it in perspective, a long game of Galactic Assault might yield you 500-ish credits if it lasts 20 min, not including load times. You can earn 3 times that much, including load times, in the arcade. Basically, you either set up a custom game mode where you have double health as a hero, against 10 one-hit kill enemies and just win the match, OR you can play the third tier of the Dark Side final mission where you start with 3 second. Make one kill, the counter adds another 3 seconds, and then just wait. Grand total of 6 seconds, match ends, start over.

- Early on, you can earn a bunch of credits doing pretty easy challenges. Play one round of each game style (to completion -- you can't just log in and quit immediately). Stuff like that. There's some similar ones in the arcade you can do, too. Play the single player campaign. It's a decent story, it's not very hard, and you'll earn a bunch of credits and crafting parts along the way (crystals, too, but I haven't used any of those). The final mission will yield you 5000 credits (which is enough to buy Iden, but...eh...I don't find her all that great so far). Basically, the early stuff will probably give you around 20K credits or so, maybe a bit more, all while you're still earning credits from arcade play and live play. Again, use those credits for hero crates.

- Study the cards you think you want for each class of trooper and starfighter, and craft them or craft upgrades to them. There are challenges that require the use of certain cards, but don't sweat those. You'll eventually get those as crate drops. It costs 40 crafting parts to make a basic card. They are highly useful, but usually aren't THAT much of an upgrade over the base trooper's abilities. Many of the cards are traditional "sidegrades" at the basic level (e.g. replacing the officer's turret with a deployable shield). The upgrades to the cards are useful, too, but not always a huge finger on the scale. The real difference is the jump from level 3 (blue) to level 4 (purple). It's also worth bearing in mind that the percentage jumps may look impressive, but may not mean that much. If your grenade blast radius is 3m, then a jump of +30% means...your blast radius is now 4m. Huzzah? I mean, it makes a difference, but it's not like "OMG +30% radius?! That must be like another 40m!!!" necessarily. Anyway, focus on the cards you want with your crafting points. Each hero crate will drop 35-50 crafting points, and you get more from various challenges and the campaign. Use those to kit your troopers and fighter craft out. and figure you'll probably pull upgrade cards a long the way. Maybe not often, but you'll pull some. I've pulled maybe...5-6 blue cards and a bunch of green ones.

I'm happy to answer questions for folks if they are curious about whether I think XYZ card is worth it or how it'd be useful.
 
I really wanted to buy this and hoped they would fix it. Everyone I know that plays it says it's a tedious grind and starts becoming a chore rather than something fun.
 
Lol. EA faced huge backlash over micro transactions and pulls them from the game,are now upset the game underperformed. So how will they fix it you ask? They're bringing back micro transactions. You seriously couldn't make this stuff up.

Ben


https://www.gamespot.com/articles/s...c416&utm_medium=trueAnthem&utm_source=twitter

"Enhance the experience of our games".... Wow, these people are absurd.

I stopped playing because they nerfed things that I already invested my crafting parts into. It was too frustrating having spent my crafting parts on certain features that I was working towards only to have them change in game updates.

I can only imagine the blowback that could arise from people using crafting parts on certain features bought through loot boxes only to have them change in game updates.
 

Your message may be considered spam for the following reasons:

If you wish to reply despite these issues, check the box below before replying.
Be aware that malicious compliance may result in more severe penalties.
Back
Top