Too Much Garlic
Master Member
Such a drastic change from low poly to detailed. Fantastic work.
Such a drastic change from low poly to detailed. Fantastic work.
Thanks, your interest is much appreciated.I have nothing to contribute other than "Holy crap that's awesome - I'm watching this thread w/great interest!"
Really looking forward to seeing that. Your work on the bones has been awesome to follow, so seeing you put meat on the bones and all the thought you put into it makes this really exciting.
Looking good!
This is a fun project to follow. I very impressed with all the detail you are putting into this dinosaur!
why do you work with polygons with more than 4 edges? I always thought one should use no more than 4.
Apart from specific cases like animation, topology style is mainly down to personal preference. I don't think there's a right or wrong way to poly model. Do what works for you.
...but have you considered modeling it with topology better suited to movement so it would be more flexible in the future should you ever want to rig and animate it?
I am starting to sculpt (in clay) a T Rex puppet for one of my sons, and learning a lot here!