VFX Freak
Sr Member
I wanted to make models for special effects as soon as I understood how Star Wars was made. Sadly, by the time I got into the film business CGI had taken over. As a kid I had tried putting together an AT-AT that I could animate using several of the MPC kits, but I never finished the project. Now, too many years later, I’ve finally earned the time to try my hand at model building again. It seemed appropriate to tackle the old MPC Imperial Walker, and here’s the result of many hours of labor:
It’s not perfect, but I’m pretty happy with the results. It took some doing to get there, and I’ve been encouraged by some friends to share my experiences in a thread about the build. I have nothing to offer the experts of this community, but perhaps I can help others, who are like me, and are just starting out or just getting back into the hobby after a hiatus lasting years or decades.
If, like me, you admire the work of the likes of Scratchy, Monsieur Tox, Guy Cowen, Moffeaton, Joburg, Mike Salzo and the many other master modelers on these forums, you’re dying to develop the skills needed to get into the world of Studio Scale modeling and scratch-building. It seems to me that the way to get there is to start building models. Lots of them. You need to experiment and see what works and what doesn’t. Since those guys are worlds ahead of the curve, I thought I could share some of what I learned and hopefully help boost some people further along that curve. I’m open to suggestions and criticism, and if, along the way an expert or two decides to drop in, I’d love to hear what they have to say in terms of tips and tricks.
Thanks for stopping by.
David
It’s not perfect, but I’m pretty happy with the results. It took some doing to get there, and I’ve been encouraged by some friends to share my experiences in a thread about the build. I have nothing to offer the experts of this community, but perhaps I can help others, who are like me, and are just starting out or just getting back into the hobby after a hiatus lasting years or decades.
If, like me, you admire the work of the likes of Scratchy, Monsieur Tox, Guy Cowen, Moffeaton, Joburg, Mike Salzo and the many other master modelers on these forums, you’re dying to develop the skills needed to get into the world of Studio Scale modeling and scratch-building. It seems to me that the way to get there is to start building models. Lots of them. You need to experiment and see what works and what doesn’t. Since those guys are worlds ahead of the curve, I thought I could share some of what I learned and hopefully help boost some people further along that curve. I’m open to suggestions and criticism, and if, along the way an expert or two decides to drop in, I’d love to hear what they have to say in terms of tips and tricks.
Thanks for stopping by.
David
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