jaybible
Well-Known Member
Hi all, I am just about to make a start on a solid model drawing of the Magneto helmet i sculpted in order to create a pep file. The problem is i am not sure how exactly to go about it.
I was originally going to try make it Solidworks as i am most familiar with that, but im not sure about how to go about it. I know there are 101 ways to do it, so i'd like suggestions on the most time efficient way of going about it. Is it possible to do organic part manipulation in SW?(to shape to a background image)
I also have 3dsMax but i know very little about it and whether is would be easier/harder to create the helmet using this.
Any advice would be very much appreciated as i'd like to get stuck into the project while a have some free time.
Hopefully I can achieve this:
I was originally going to try make it Solidworks as i am most familiar with that, but im not sure about how to go about it. I know there are 101 ways to do it, so i'd like suggestions on the most time efficient way of going about it. Is it possible to do organic part manipulation in SW?(to shape to a background image)
I also have 3dsMax but i know very little about it and whether is would be easier/harder to create the helmet using this.
Any advice would be very much appreciated as i'd like to get stuck into the project while a have some free time.
Hopefully I can achieve this:

