Tom Clancy's The Division (original character build)

This is me Kornhomie just having alittle problem so I use this account

I just printed the ISAC Device but , I was wondering How can I connect the wire to the light inside the body itself???
I can put it in the anthena hole but the anthena it self will come out
So how???

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Not sure how to do it with that build of the ISAC, Korn. The one I did, the top was a hatch that opened, so I could put the EL wire through and then close it. It looks like your's is one sort of solid piece? Without a way to access the inside and close it back up, not too sure how you'd accomplish the light feature.
 
Not sure how to do it with that build of the ISAC, Korn. The one I did, the top was a hatch that opened, so I could put the EL wire through and then close it. It looks like your's is one sort of solid piece? Without a way to access the inside and close it back up, not too sure how you'd accomplish the light feature.

Thanks anyway Keelan

*Cosplay problem

Right.. So I browse around internet and I somehow feel so weird cause, I use Maxpedition Gridflux... not only that , I also use sandstone color. Is it ok using that bag
 
OF COURSE!

Half the fun of creating your agent is doing it the way YOU want to. And that's just in the game. When doing it for cosplay, it's even more important that you make the agent your own. At least that's how I see it.

It's one thing if you're trying to re-create the character or their gear from in the game; then you'd be wanting to be as accurate as possible. But when it comes to making an ORIGINAL costume for your agent, I advise you to go with what will make you happy with the end result. I personally like to try to have a few different colors to my gear to break things up that way it doesn't all look like one solid mess of a color.

Trust your gut, my friend. :)
 
OF COURSE!

Half the fun of creating your agent is doing it the way YOU want to. And that's just in the game. When doing it for cosplay, it's even more important that you make the agent your own. At least that's how I see it.

It's one thing if you're trying to re-create the character or their gear from in the game; then you'd be wanting to be as accurate as possible. But when it comes to making an ORIGINAL costume for your agent, I advise you to go with what will make you happy with the end result. I personally like to try to have a few different colors to my gear to break things up that way it doesn't all look like one solid mess of a color.

Trust your gut, my friend. :)

Thanks so much , I talked about this with my brother last night...

Anyway Agent Keelan I was browsing around ETSY.COM
And I found a comment that you bought a Dz crate.
Do you mind sharing the pictures of it??
#Iamplanningtobuyone
 
Anyway Agent Keelan I was browsing around ETSY.COM
And I found a comment that you bought a Dz crate.
Do you mind sharing the pictures of it??
#Iamplanningtobuyone

No problem!

Here are a couple of pictures. I mostly got it for use with a diorama I'm working on, but since it's essentially a jewelry box it works for when my best friend comes over to work on projects (she's always forgetting her earrings or rings, so now she has a place to put them :p ).

The second pic shows it next to a standard 12 oz. can of soda so you get a feeling of the scale of it.

The only detail I changed is that I went and did a different paint job on the silver handles (they're just raised parts of the 3D print surface). Other than that, I didn't change anything from how the shop owner sent it to me.

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No problem!

Here are a couple of pictures. I mostly got it for use with a diorama I'm working on, but since it's essentially a jewelry box it works for when my best friend comes over to work on projects (she's always forgetting her earrings or rings, so now she has a place to put them [emoji14] ).

The second pic shows it next to a standard 12 oz. can of soda so you get a feeling of the scale of it.

The only detail I changed is that I went and did a different paint job on the silver handles (they're just raised parts of the 3D print surface). Other than that, I didn't change anything from how the shop owner sent it to me.

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That looks nice....
 
UPDATE #K1 | (WIP)loot box from The Division!
Inside filled with some other cosplay props!!

UPDATE #K1.2 | (WIP) Slinger bag with SHD patch , magazine pouch , med kit , flashlight pouch

__________________

Important!!!!- I am not korean hahahaaa , I just love the 707th spec ops

Note- still not sure... should I use the bag? [emoji14]
Thinking about Buying Maxpedition Sitka ,
Cause I don't like Maxpedition AGR GRIDFLUX.
If there is a good bag that fit... please notify me.
Thanks!!!
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Personally I think you should go for the Sitka because it has more of a rugged military go-bag look that just shouts “I’m was prepared”
 
Personally I think you should go for the Sitka because it has more of a rugged military go-bag look that just shouts “I’m was prepared”
I think so...
The problem is I have to pre-order it and it cost more than what It should be (+ shipping and more)
Living in Thailand make it is so hard to find gear..
Haha
 
Question....
Does any body got the 3d model that is really!!!! accurate to the real one??
Really need to reprint!
Thanks.

All the best Korn Homie!
 
Long time no chatter. Been super slammed with work and cosplay stuff since the Division 2 came out. I finally carved out enough time today to write out how I built my working Hive (which cost roughly $24 to build) and have uploaded the build to my website. You can see the full build instructions at Wulf's Den or download attached below.

My boyfriend was nice enough to put on my Division gear and let me take pictures (he also was amazingly helpful at helping me build the Hive - he did all the work on the hook part).

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Been a while since posting here!

Today being May 4th, I thought it a good time to post some pictures of my Halloween costume from last year (note: I made/started work on this costume BEFORE the director of The Division 2 announced they were working on a Star Wars open-world game!).
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This last picture was taken this morning by a co-worker (students are gonna get a kick out of reading Shakespear with a Mando!)

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I have some behind-the-scenes pics of the build that I'll try to add later.

May the 4th Be With You All! :)
 
Been a while since posting here!

Today being May 4th, I thought it a good time to post some pictures of my Halloween costume from last year (note: I made/started work on this costume BEFORE the director of The Division 2 announced they were working on a Star Wars open-world game!).View attachment 1698060View attachment 1698061View attachment 1698062View attachment 1698063View attachment 1698064

This last picture was taken this morning by a co-worker (students are gonna get a kick out of reading Shakespear with a Mando!)

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I have some behind-the-scenes pics of the build that I'll try to add later.

May the 4th Be With You All! :)

Holy **** Keelan, that's awesome. Good job, man.

Just rereading the thread, working on reprinting my 4th ISAAC iteration, but it's more like fighting with the temps atm. Too damn humid to get a good print, I think.
 
Thanks!

I'm looking to get myself a 3D printer to start working with it for props as well. Zero experience with printing or modeling, though, so we'll see how it goes.

I do hope the temperatures ease up so you can get a good print soon :)
 
Thanks!

I'm looking to get myself a 3D printer to start working with it for props as well. Zero experience with printing or modeling, though, so we'll see how it goes.

I do hope the temperatures ease up so you can get a good print soon :)
I bought the Monoprice Mini 3D Printer v2 off Amazon back in 2020 - was around $200. I bought the Anycubic Kobra 3D last year because it had a bigger bed but I hated it so damn much I ended up giving it away. Make sure you get one with an auto leveler - my Monoprice doesn't have one and that is my only gripe with it (it's pretty easy to level though).

Personally, I am using Tinkercad right now for all my model building (fried my old PC with actual paid for 3D model software and haven't been able to recover the keys yet). Between Tinkercad, Meshmixer, and Cura, well, I have had worse builds on things. All 3 of those are free and Tinkercad works in a browser (in a gd amazing feat of programming).

Working on printing the model for the Pulse out right now, will post a link once I assemble the pieces!
 
Oh what an absolute joy it is to stumble upon this little corner of the interwebs :)

Been playing TD1 since Covid and got absolutely hooked. The game by then was already 4 years old so I was rather late to the cosplay scene. Started collecting items and gear slowly. I didn't want to shell out tons of money so I stuck to 2nd hand items mostly. It was not before last fall I felt confident enough to 'come out of the closet' as a cosplayer.

So I thought I'd share what I made for the local comic con last October. I'm really into the Reclaimer build since I'm not exactly a great gamer, my reflexes aren't up to par to those of better players. So I'm more comfortable hanging back a bit and providing support where needed and keeping team members alive and nicely beefed up. It then made quite sense to head out there as a real world Reclaimer sporting all sorts of paramedic gear (stethoscope, trauma scissors, leg plate with a first aid kit etc), a first aid launcher and, of course, everyone's favorite lunchbox!

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I set out wanting to fabricate a device that could somehow transformer-wise/Iron Man-like unfold from the rather small kit that hangs from an agent's backpack to the full in-game suitcase. That proved to be unrealistic quite fast. Another intention was to incorporate a green construction laser device that casts green circles around as a level indicator, mimicking the sphere in which the support station operates. That got scrapped, too. The end result doesn't even have opening sides or any other functionality like simple green LED lights, sadly. Still very proud though.

Asked Ubi/Massive for 3D files about the in-game support station model, but received no reply, so had to resort to taking screenshots and tracing them in Inkscape: link to resulting PDF.

Made this during the better part of last week, mostly from spare parts:
  • MDF wood
  • plywood
  • plastic water tube
  • electric housing tube
  • old navy blue shirt.
I'm not a professional woodworker, rather slightly comfortable with DIY tools. Nor am I a seasoned cosplayer -- this was my first time.

Dimensions: 50 cm (L) x 40 cm (W) x 40 cm (H, including grip on top). This was maybe the hardest part to determine.

Weight: approx. 8 kg.

Colors used:
  • RGB 127 - 112 - 99 (Buffalo brown) for the dark army brown. Sorry, dunno RAL color; the color number 7274 doesn't seem to translate to any RAL reference.
  • RAL 7032 (Pebble grey) for the sides
  • Silver Metallic spray paint for the 'metal' tubes, which are actually plastic tubes, bent in shape around the box using a heat gun (paint stripper)
Tools used:
  • table saw
  • jigsaw
  • heat gun
  • nail / staple tacker
Beginner's mistakes made/to remember for next endeavours:
  • 8 kg is way too heavy to haul around on a convention floor all day. I'm not feeble, but my shoulders were aching until two days after the convention :)
  • Color picking is hard: not 100% satisfied by how the buffalo brown turned out. I chose to go for the Immunizer mod (and accompanying color scheme), mainly because of the navy blue shirt/rag I had lying around. The differences with other mods are mainly color scheme and greebles when deployed.
  • Should've sanded more inbetween paint layers. The gritty look may give it a 'real' feel but I think it's a bit too rough.
  • Curb my enthousiasm & lower my expectations! :)
  • Comic cons take place in heated venues! Being decked out in true TD1 blizzard-proof attire, I was waaaay overdressed :)
Thanks to:
  • Division cosplayers worldwide: you're awesome. Big shouts to agents Mab, Keelan Grace, Melih Carter, DB The Division and this Italian guy who really nailed the D3 shield.
  • The game's developers and story tellers, of course. Say what you will about the game's intrinsic mechanic problems (bullet sponges, RPG approach of missions, ...), the flawed PVP experience (client side calculation, rampant cheaters, ...): if a game of over 8 years old still has a community this dedicated , that's a testament to its original beauty and potential.
 
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