Prior to re-starting Cyberpunk 2077 (which I'll talk about in a second), I tried two different Call of Duty SP campaigns. I only buy Call of Duty games on sale, and only to play the SP games. I don't mess with their MP. It's not my scene.
The first game I tried was Vanguard, which is a WWII themed game that involves an A-Team/Mission Impossible Force group of individual representative specialists from this or that country doing commando missions. The first map was...you know...fine. It ends in what's supposed to be a controversial way, but frankly if you've played enough COD games, it won't really shake you up. The second mission was where I decided "Nope. Refunding this." It's Yet Another D-Day mission, but this time with you as part of the British Paratroop Infantry Regiments dropping behind enemy lines to disable coastal guns (yes, you've played this mission in some form before). The thing is, the drop goes wrong in suitably dramatic fashion, and you land with no weapons being hunted by Nazis and Nazi dogs.
Sounds interesting, right? Well it sucks. There's apparently a "right" path to take, but I was never able to figure it out. Every version of sneaking I tried ended in being discovered and killed, either by soldiers or dogs. Going full Rambo didn't work either, even if you stole an enemy's gun, because all they have are bolt-action rifles, and you still get swarmed by dogs. So, because I was at 1hr 40+ min, I decided to just refund it rather than force myself to have "fun" in what was undoubtedly going to be a mediocre also-ran of a campaign. I don't regret it. I'd advise avoiding the game for the SP. Maybe the MP is fun, but given how often they come out with new ones, it's probably dead or just another opportunity to see who has the best hacks.
By contrast, COD: Black Ops: Cold War (too many colons...) was actually pretty entertaining. I liked the setting, I liked the missions, I thought the characters were each kinda interesting, and the story ended up having some interesting twists (although some were kinda obvious). Still, solid campaign with what you'd expect from the gameplay. If you enjoy COD single player campaigns (brief though they always are...), check it out.
Meanwhile, I'm thoroughly enjoying my runthru of Cyberpunk 2077 under the 2.0 patch. This really does feel like a different game in some important ways. The biggest things I've observed thus far:
- The perk and progression system really does feel improved. Perks actually do meaningful things other than "+1% to behind-the-scenes stat" or whatever. Your progression with them feels pretty natural as well. You advance certain skills by doing more of what their associated attributes would otherwise improve, but don't require you to be heavily invested in that attribute. So, your Solo skills are all controlled through your Body stat, which improves your handling of blunt weapons, shotguns, and heavy weapons. But you can still pick up a shotgun or a bat and kill badguys -- you'll just do it better and with more cool abilities if you're invested in Body. Likewise, Reflexes controls your bladed weapons, assault rifles, and SMGs. You can use any of these weapons, but you get additional benefits by investing in the Reflexes tree and its abilities.
- The world is a little less open. I actually see this as an improvement. In the past, every fixer out there would give you new gigs as long as you drove by the location where one was. Now you have to actually work your way into their trust by doing this gig or that for them, before you can move on to the next. This does have the effect of making certain previously accessible areas inaccessible now (tied to actually running the mission), but that's not such a bad thing. I think it means more natural progression rather than just doing whatever whenever.
- The police system seems better refined and more meaningful, albeit imperfect. It's a little more "GTA" than it used to be. You hurt a civilian, and the cops will be on your ass pretty fast, but they'll give up in a bit if you outrun them or hide. I haven't tested what happens if you start slaughtering them (I.E. will MaxTac come for you?) but I'd bet things escalate and go badly for you. They'll actually chase you, too, so conceivably you could be running from the cops while in your car.
- There's apparently vehicle combat now, though I haven't tried it yet. More thoughts when I do. This was a big item people complained about as "missing" from the game that had been "promised" based on pre-release hype, so it's nice to have it, but I suspect for those who were REALLY looking forward to it that it's a bit of a letdown. Oh well.
- Cars still drive...not well. But they don't seem quite as bad as they used to. And there's mods that can fix this or that aspect, I guess.
Overall, I'm pretty happy, and I haven't even gotten to the new expansion.