T1 and T2 Endoskeleton Research Thread

Some T3 stuff:

T3 - Endoskeleton - 01.jpgT3 - Endoskeleton - 02 - 001.jpgT3 - Endoskeleton - 02 - 002.jpgT3 - Endoskeleton - 02 - 003.jpgT3 - Endoskeleton - 02 - 004.jpgT3 - Endoskeleton - 02 - 005.jpgT3 - Endoskeleton - 3D reference endo - 01.jpgT3 - Endoskeleton - Stan Winston Studios - 02.jpgT3 - Endoskeleton - Stan Winston Studios - 03.jpgT3 - Endoskeleton - Upper Torso & Skull - 01.jpgT3 - Endoskeleton - Upper Torso & Skull - 02.jpg
 
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Interestingly enough. In the T2:3D movie the skull Schwarzenegger picks up from the downed endoskeleton and throws over his shoulder is not a T2:3D skull, but a production style skull. It has the indented front cover. I'll see if I can get a screen capture of it.
 
Here you go. I initially thought the shroud could just be hollow on the originals, but the ring on the rod doesn't exactly look like the end piece in the shroud seen on originals in auction pictures. So it has to be a piece that gets screwed into the end cap piece on the shroud piece.

T2-3D-Endoskeleton-Stan-Winston-Studios-16-1.jpg
 
Or rather... it actually could be exactly that. Shroud is hollow and the end cap is attached to the rod instead, unlike on the LFS kit.

2023-11-09-12 - Entertainment Memorabilia Live Auction - Lot 409 - Terminator 2 - T-800 Endoskeleton Left Forearm - 007

2023-11-09-12 - Entertainment Memorabilia Live Auction - Lot 409 - Terminator 2 - T-800 Endosk...jpg
 
How do you best split the two fused spine pieces without resulting in a crappy looking top of the bottom piece and bottom of the top piece? I will join them again after the split after having positioned them according to reference. I tried in Blender... it worked okay by basically scraping away the bottom one, but when I came to the bottom edge of the top one... it no longer worked well and I made a mess of things, kept trying to redo it... got annoyed and eventually rage quit because it kept creating bunched up geometry and the tool refused to work there. Then I tried in Meshmixer... where the same happened... and I quit. Sadly... my patience these days isn't as good as it usually is. Guess I'm getting exhausted from being sick all the time.

I'll find a way, but if anyone knows a good way to do it, so it looks good, I'm all ears.

I need to clean the top and bottom of all 3 spine pieces, so they look like the originals.

T-800-Endoskeleton-2024-02-07.jpg
 
How do you best split the two fused spine pieces without resulting in a crappy looking top of the bottom piece and bottom of the top piece? I will join them again after the split after having positioned them according to reference. I tried in Blender... it worked okay by basically scraping away the bottom one, but when I came to the bottom edge of the top one... it no longer worked well and I made a mess of things, kept trying to redo it... got annoyed and eventually rage quit because it kept creating bunched up geometry and the tool refused to work there. Then I tried in Meshmixer... where the same happened... and I quit. Sadly... my patience these days isn't as good as it usually is. Guess I'm getting exhausted from being sick all the time.

I'll find a way, but if anyone knows a good way to do it, so it looks good, I'm all ears.

I need to clean the top and bottom of all 3 spine pieces, so they look like the originals.

View attachment 1788005
It's simple, you just need to remove the lower vertebra, process the bottom surface of the upper vertebra to perfection, and then use the upper vertebra to subtract from the lower vertebra using Boolean operations, followed by manual refinement of the resulting geometry.
 
There is filler between the two pieces that has to be removed, so if I fix one, then I cannot use that one to remove material from the other, as that filler would have been removed, so it won't cut where I need it to cut.

I'll just do it the way I fixed some of the Vader parts. The slow way, but cutting and trimming and then building new geometry to connect cut-out parts together.
 
There is filler between the two pieces that has to be removed, so if I fix one, then I cannot use that one to remove material from the other, as that filler would have been removed, so it won't cut where I need it to cut.

I'll just do it the way I fixed some of the Vader parts. The slow way, but cutting and trimming and then building new geometry to connect cut-out parts together.
I could do it for you exactly as you need it, but I need exact information in pictures and the file.... I do something like that all the time
 
Looking cool. You forgot to trim the filler away from the bottom of each spine piece.

And I'm pretty sure the D-shaped impression on the top is the remnants of where the inner surface spacer section between each spine piece were on the originals.

I don't have zbrush. I tried it once and I couldn't figure it out. But I think I can split it like you did in Meshmixer.
 
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Cool videos and pictures.

I split off and trimmed the 1st spine piece. Need to trim the second too and then close the holes.

I think my initial observation that the 1st spine piece is warped is true because the two of them do not line up in the back when I line up their fronts. So, I'll try a shape deformer to see if I can bring the shape back to how the originals look.
 
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