I think we'll see some really creative stuff... And a whole bunch of crap. :lol
Still though, SUPER fun times ahead!
hey everyone.. I finally got around to it. I uploaded two of the courses for your enjoyment, but here is a little video.
I try to design them like a real mario level with a super mario brothers 2 level of difficulty. I try not to go all crazy with enemy placement, unless there is a challenge to it.
Shake'em. Shaking a Koopa Troopa with wings turns it into a Red Koopa with Wings. They may go up and down, but they do stay in place and that's a standard for how they work in Mario.I wish the Goombas and Troopas would stay in the air when you give them wings. I want to use them as jump obstacles, but they keep on falling to the ground!
Same with Koopa Troopas. Shake the flame jet. When you see the jet is outlined, that means it's on a different sequence. Hope this helps.I also wish you could adjust the timing on things, like when the flame throwers go off.
Stop talking about your levels and post the level codes. We can't find you in 'makers' unless you're one of the really popular ones.reached my upload limit, but my latest one, Koopa Magic is one of my favorites so far.