I don't think you have to worry about being the studio scale police or anything of the sort. I simply ask because being new to modeling, I wasn't sure what it would be appropriate to call something as that as I've never done it. Although the term scale in this instance doesn't make a lick of sense to me, I at least understand that when it's used for models like this it describes a recreation of a studio used model, so I appreciate the info. (On a side note though, a 1/24th scale Moldy crow would be just over 26 inches long, and sounds like an awesome project!)
JediDade is right that the term Studio Scale is meant to define a specific sub-set of models that have been built to the same size and details as the original shooting models.
In retrospect, maybe a different descriptive phrase would be chosen, but the term has become established enough that trying to change it would be an uphill battle.
I agree that since it is not really a "scale" (a ratio of size) it is a bit confusing. It technically is a 1:1 scale model of another model that likely has no scale - or at best a mushy scale. Early in my career, I had to struggle with the difference between "model scale" (inches: inches) and "architectural scale" (inches: feet).
When I was in the model shop at ILM, we often built models based on physical size for shooting. This was determined by how close the camera had to get to the model, and whether the detail would hold up when the camera was that close. We'd decide to build a "3 foot model" or an "8 foot model" - and then we'd make one that was about that size. In those cases we would guess-timate that a human was about (squint) this big? and then we'd put in details that would imply that size range on the model like ladders, handles, doors, etc..
We weren't trying to make it a particular scale; only to imply approximately how big it might be relative to a person. The term "close enough" got used a lot.
Now, some models DID have a specific scale - like the Black Pearl, the tunnel cars in Men in Black or anything that was a real-world object.
Since people know what those things are, it created a natural ratio. A "scale" if you will. We had to build those to a particular scale or they would look wrong, because people knew how big they really were.
And to further stir the pot, the term Studio Scale can be applied to models of different sizes IF there were shooting models made in different sizes, like the 2 foot and 4 foot Falcons for instance.
On Episode 1 we built the MTT in 4 different sizes: 6 foot long, 2 foot long, 8 inches long and 2 inches long. We needed them for close-up shots, or scenes in which they were interacting with other models and needed to fit. The 6ft was the most detailed and was used for crashing through the forest, the 2ft unloaded from the bi-winged drop ship, the 8inch ones were in a landing bay scene, and the 2inch were for a different landing bay scene. All different sizes, but all "Studio Scale".
And ultimately, one can't build a Studio Scale model if there never was a physical studio model. 'Cuz there's nothing to match. And I guess that's what it comes down to for me.