Sound

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Christopher1

New Member
How is anyone controlling the sound per action it’s dedicated for.? I have the sounds downloaded on my cell, how what is my next step.?
 

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ksj

Well-Known Member
I tend to use the fx soundboard from adafruit and trigger things from momentary push button switches. The more common approach has been to wire in tactile switches in to the glove finger tips or use an accelerometer or mercury switch to trigger sounds based on specific movements.

I am currently redoing the left portion of my backpack to more closely resemble the avp:r pack. Unfortunately lowering weight and screen accuracy seems to be mutually exclusive when you have to sculpt and form with bondo and resin.
 

ksj

Well-Known Member
my upgraded setup has a 4 button membrane switch electrically taped to a wii nunchuk.
 

xl97

Master Member
You can also use a DFPlayer mini module.. cost is roughly $3-$5 USD

Coupled with an Arduino (or other microcontroller) you do much more advanced things as well. (ie: led, servo control...etc..etc)
 

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ksj

Well-Known Member
I use an fx sound board for audio triggering and sound playback. I then have the sound output amped to 100 watts on a single pro grade speaker. The only issue I see with that setup is that the sdcard could fall out. Otherwise looks like a good unit on the dfplayer mini module.
 

xl97

Master Member
The SD card is locked in.

Just a cheaper alternative is all.

Has on board DAC/AMP.. but also pins to use external is you need bigger one.
 

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