I think that would be right. Pick your mirror plane either way. But I think the configuration will be the same. Just mirrored.I could be wrong, but I think the right front will be the same as the left rear, and the left from will need the same setup as the right rear? So basically two different configurations?
I love those bases! much better than just a boring old stand
The new position for the holes in the leg mechanism looks great as well as being functional
I'd say the hole positions are close enough to start knocking them out. Looks great and captures what you are driving for.
As for the limiter shape you could go with what you already have but for something a little more accurate I'd take a trace from Analyzers first picture of the Bandai klit (#146) or the profile off the first image from AnamorphicWaynes project template (#147). The later is probably easier.
I'm pretty sure the hip plates are mirror images of each other with the slot at the same angle and relative location. Which brings up a point I noticed that the assembled background one in the awesome picture that Chaim showed (last image in #147) appears to be upside down.
And last but not least, your dioramas look great! With skills like that how could you not put this project in one of its own. You just set an additional bar level and now it will be expected!![]()
Yeah, I think you could be right. Looking at movie screen shots it seems that it had more of a flattened end there at the bottom not a rounded one. AnamorphicWaynes looks pretty close to what's on the Bandai rendition as well. I'd say flatten it off a bit and go with it.Overlaying my leg limiter it's pretty close to AnamorphicWaynes but his doesn't have that rounded bit on the bottom i traced off the resin model.... Im thinking it's a casting defect.
Well I dont know how exciting I can make the base being snow lol but we shall see.
Cheers,
Josh
A little friction on the pistons might be useful both if they were free to move or connected. Either way friction could help hold a pose. Looks like a squared piece had a round groove under it to moved over a stationary rounded piece.
For a non-moving display a piece of c-channel with the gap filled in would do the job to position something representative of the positions seen on screen. However I'm not sure all the screen shots are consistent with the leg positions as I've read that the cam motion mechanism used (a rubber strap?) was not very reliable.
I think we can determine the intended piston positions. I have a pretty good idea of the piston cam operation and have a potential method to hard link it and move it as I think the rubber strap was intended to do but in a much more reliable way. At worse case I can pick a movie sequence that makes sense and mimic it.We should be able to determine what the piston positions should be though?
Even in not incorporating it on this model I think we move forward in this thread or another with the leg design.... and at studio scale.
Just need some measurements.
I was thinking of leg construction and we can't all cnc out a leg panel but the same construction can be achieved in plastic by making a frame with a plastic skin either side. This should be achievable for most people and can post up a set of plans? Which could be up or downsized to suit ones build. If you needed a thick frame and were only working in thin styrene you could cut and laminate a number of pieces together.
And create a list of parts needed or used? Like screw sizes for example.
The advantage of metal is you can tap it for repeated scewing in and out but in plastic would not be hard to drill and set a nut in the frame work to screw into.
Cheers,
Josh
Ok, thought I'd look it up just to check. An AT-AT is supposed to be 74 feet (22.5 m) tall in real make-believe life 1:35 scale would put it at 2.11 feet tall or 25.4 inches. Close enough.
That's what I want to make!
No way is Starks getting out of completing this Revell upgrade. I'm expecting a fantastic snow base diorama at the end of this.View attachment 1459808
As long as we keep focus on finishing this Revell AT-AT, so that I can start upgrading my own, I don't mind any info regarding the studio-scale AT-AT, yet we may have to share that info in a seperate thread in the Studio Scale forum too.
Chaïm
Do all studio scale build threads have to go in the Studio Scale forum? Even though it will look like one I do not plan to be held to replicating or constructing the parts in exactly the same way as the studio build. I'll be adding some additional internals and mechanisms to get the motion effect I'm looking for. I'm still going to start my thread up in the next week or so if not this weekend and want to put it in the right place.
Hagoth ... well my notion of the Studio Scale forum is that you'd include all the parts that were used by ILM such as kitbash greeblies etcetera, so if it's just an approximation of the size then you'd be fine here in the general modeling forum ... from my point of view![]()
Ah, okay, those were my impression as well for posting in the Studio Scale forum. Just going for a similar/same size and not a kit bashed reproduction. Per both of your feedback the thread will go here in the general modeling forum then. Thanks for the confirmation.
By the way, with a size comparison check of the pilot in my 1:35 scale Spitfire there is no way that size of figure could fit in the head of a 25" tall AT-AT much less three of them. I'm pretty certain the googled assertion that the AT-AT is 74' tall is not correct. Looks more like a 1:48 scale figure or slightly smaller would be more accurate which puts it at about 100-110 feet tall. What swmodelfan1977 was saying about 1:49- 1:50 makes more sense now. Regardless of what the scale is it does not change what I want to do but if I add figures to the model then maybe it becomes relevant again.
With the scale changes those 1:35 scale 20mm cheek cannons used on the studio scale (#86) just turned into 28mm. Blaster bolts. Yeah, that'll leave a mark.