jonfuturist
New Member
Hi guys,
Hope this is ok to post.
I'm a so so model maker/kit basher myself (done a bit of diy sfx work too), certainly not near the standard required for studio scale, but basically I'm beginning research on a personal video documentary project on the subject of greeblies/kitbashing in sfx model making for films for release on Youtube. Professionally I work as a videographer making corporate videos, but as a hobby I'm quite obsessed with the practical effects world/history of film.
Basically, I want to explore the technique of kitbashing in this short video documentary, and look at how it's been an essential but fairly invisible technique in the history of sci fi films that have shaped a lot of modern pop culture. I also want to link in how a lot of prop making/sound design and indeed storytelling is often repurposed/"kitbashed" to make something new too - I see the technique as emblematic of what makes Star Wars/sci fi familiar but new and exciting - ie how Ben Burt's work on the Original Trilogy pillaged a lot of old industrial sound effects, similar to how a model maker might pillage a Tamiya model kit of an engine for cool parts. Many would argue George Lucas' stories themselves are kind of "bashed" together from much older influences too (well, that's pretty common knowledge!. Sorry if that sounds a bit abstract, but I promise there's a running theme.
I thought this forum would be one of the best places to start speaking to experts in the field, or if any of you might have info/be able to recommend books on the history of the technique? Obviously the hallmark works full of kitbashing/greeblies is the SW Original Trilogy, but the technique was being used as far back as 2001: A Space Odyssey and likely before when injection moulding first came on the scene. Also, I'd love to speak with any studio scale modellers on obtaining parts today from kits and the process involved. Definitely focusing on the pre-3D printing era.
I've seen a few amazing Adam Savage videos on the technique and read about it in books such as Sculpting A Galaxy by Lorne Peterson, but I'm really looking to go deeper if possible!
I am based in the south of the UK - if anyone would be up for maybe being interviewed/showing off their studio scale work that would also be amazing, but at this stage I am primarily beginning research.
Thanks,
Jon
Hope this is ok to post.
I'm a so so model maker/kit basher myself (done a bit of diy sfx work too), certainly not near the standard required for studio scale, but basically I'm beginning research on a personal video documentary project on the subject of greeblies/kitbashing in sfx model making for films for release on Youtube. Professionally I work as a videographer making corporate videos, but as a hobby I'm quite obsessed with the practical effects world/history of film.
Basically, I want to explore the technique of kitbashing in this short video documentary, and look at how it's been an essential but fairly invisible technique in the history of sci fi films that have shaped a lot of modern pop culture. I also want to link in how a lot of prop making/sound design and indeed storytelling is often repurposed/"kitbashed" to make something new too - I see the technique as emblematic of what makes Star Wars/sci fi familiar but new and exciting - ie how Ben Burt's work on the Original Trilogy pillaged a lot of old industrial sound effects, similar to how a model maker might pillage a Tamiya model kit of an engine for cool parts. Many would argue George Lucas' stories themselves are kind of "bashed" together from much older influences too (well, that's pretty common knowledge!. Sorry if that sounds a bit abstract, but I promise there's a running theme.
I thought this forum would be one of the best places to start speaking to experts in the field, or if any of you might have info/be able to recommend books on the history of the technique? Obviously the hallmark works full of kitbashing/greeblies is the SW Original Trilogy, but the technique was being used as far back as 2001: A Space Odyssey and likely before when injection moulding first came on the scene. Also, I'd love to speak with any studio scale modellers on obtaining parts today from kits and the process involved. Definitely focusing on the pre-3D printing era.
I've seen a few amazing Adam Savage videos on the technique and read about it in books such as Sculpting A Galaxy by Lorne Peterson, but I'm really looking to go deeper if possible!
I am based in the south of the UK - if anyone would be up for maybe being interviewed/showing off their studio scale work that would also be amazing, but at this stage I am primarily beginning research.
Thanks,
Jon