Hi all, it's been quite a while since my last Mark 42 helmet built. Here is something I have done so far, and all the time I modeling in either Rhinoceros or Solidworks program just like my previous Mark 42 that you can find here - (my Mark 42 Helmet)
I would like to thanks to RPF memeber : Balmung:thumbsup, his excellent work in extracting the game model and I have great chance to look into those detailing in model mapping.
So here is 3d modeling of self learning work for about 6 months on/off practise, model done in 3ds max. I find 3ds max polygon modeling has some advantages in smoothing the model, and it is so far understandable to me...
This is 1st stage modeling screenshots by refer to the game model, notice the lower jaw seems to be longer than the promo official CG reference as well:facepalm...
I also did some improvement to the 3d model base on what I spotted by comparing the official promo screenshot, there you come the 2nd improved 3d model with color rendering, and quite satisfy the result ...
The model was printed by the Replicator 2 desktop printer, and spliced out into pieces (due to the print size restricted). All I have to do is glue all pieces together and mastering it. Here is some of photo in progress (I didn't took all pics, hope your don't mind).
Printed piece freshly out:lol
I have the face plate printed and smooth sanding for two layer prime
and combine with some pieces out from printer, glue and put together
This helmet design jusr rocks! plenty of detailing needed to model and a lot of hard work and afford to put into the sanding work:sleep...So here is what I reach now...
Current only left to fill up the inner ear like all those inlet hole, then I think that this helmet will consider as done, but issue that slow me down is just the inlet hole bit too narrow to access and reachable area is small, I will have to use small file to deal with it part by part.
I believe I can do it !!!!devil:devil
I would like to thanks to RPF memeber : Balmung:thumbsup, his excellent work in extracting the game model and I have great chance to look into those detailing in model mapping.
So here is 3d modeling of self learning work for about 6 months on/off practise, model done in 3ds max. I find 3ds max polygon modeling has some advantages in smoothing the model, and it is so far understandable to me...
This is 1st stage modeling screenshots by refer to the game model, notice the lower jaw seems to be longer than the promo official CG reference as well:facepalm...
I also did some improvement to the 3d model base on what I spotted by comparing the official promo screenshot, there you come the 2nd improved 3d model with color rendering, and quite satisfy the result ...
The model was printed by the Replicator 2 desktop printer, and spliced out into pieces (due to the print size restricted). All I have to do is glue all pieces together and mastering it. Here is some of photo in progress (I didn't took all pics, hope your don't mind).
Printed piece freshly out:lol
I have the face plate printed and smooth sanding for two layer prime
and combine with some pieces out from printer, glue and put together
This helmet design jusr rocks! plenty of detailing needed to model and a lot of hard work and afford to put into the sanding work:sleep...So here is what I reach now...
Current only left to fill up the inner ear like all those inlet hole, then I think that this helmet will consider as done, but issue that slow me down is just the inlet hole bit too narrow to access and reachable area is small, I will have to use small file to deal with it part by part.
I believe I can do it !!!!devil:devil
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