Pepakura HELP!!!!!!!!

Utiell08

New Member
I have a file and would really like to re-size the item to fit me but sadly all the ways i have found are not working very well for me. I'm sending this help request out to the world. Will someone please help me to convert the file to fit me.
 
I have a 50in chest i believe that converts to 1270mm when i unfold the item it put each peace on like 4 pages
 
What type of file is this for. A helmet? Full set of armor? Is it for an adult, child or ?. A full set of pepeakura armor would be 100 letter size pages at a min. Or maybe I am mis-understanding the question
 
Hope your good at math ;) this is what I found and it might help you.

"To make the completed Pepakura piece scaled to fit your body type, you'll need to do a little math. I learned the following formula from the 405th.com forums. Measure your height in inches (I'm 6 foot even, so that's 72 inches). Then add 3 inches to that measurement.(for me, 75 inches). Divide that by 86(75/86=0.872093). Then multiply that number by the scale of the current piece you are working on (Right Bicep's scale is 30.342, so 30.342x0.872093=26.461045). Take that last number(26.461045), go to 2DPatternWindow, then click "scale up/down development by specifying value...". Highlight that current scale and replace it with the one you just calculated."

Not my post so I will not take credit for it, I found it.
 
Hope your good at math ;) this is what I found and it might help you.

"To make the completed Pepakura piece scaled to fit your body type, you'll need to do a little math. I learned the following formula from the 405th.com forums. Measure your height in inches (I'm 6 foot even, so that's 72 inches). Then add 3 inches to that measurement.(for me, 75 inches). Divide that by 86(75/86=0.872093). Then multiply that number by the scale of the current piece you are working on (Right Bicep's scale is 30.342, so 30.342x0.872093=26.461045). Take that last number(26.461045), go to 2DPatternWindow, then click "scale up/down development by specifying value...". Highlight that current scale and replace it with the one you just calculated."

Not my post so I will not take credit for it, I found it.

Does this mean I've been pepping most of my stuff wrong? I didn't know about this formula beacuse I'm 5"10 and Robo's files are for a 5'10 to a 6 foot person so I've done some modifications to some parts but not to the chest nor the back or the ribs because I tried it and they fit pretty well and that was with the scale 26.274861 and I did my math and I suppose to had changed it to a scale of 22.30 but I'm bigger on my upper body than the bottom?

Now I'm not trying to start some discussion but a lot of people like me have different body structures like some would be bigger on the upper body than the bottom or vice versa some would have bigger biceps or calves (shin part) than others from working out so how would this formula be accurate? I'm confused and about to :cry that I have different parts with different scales and now I'm thinking that it won't look good because of the different scales... am I right?:cry:cry:cry
 
That is pretty accurate way of getting your base scale but it does involve some math and even after you get the base scale you still have to adjust each piece because, as you said, everyone has a different body shape.

Not only do you have to contend with your own body shape vs the shape of the model but also understand that the total finished measurements may not be accurate. They are taken from an invisible box that goes around the model. The size of this box can also change depending on the orientation of the model when it was imported into Pep Designer. For example, lets say I made a model of a die (as in a pair of dice, used for a board game). A die is basically a cube/box so the final measurements should represent the size of the die, right? Not exactly... the die I made may not be perfectly aligned on the x, y, and z axises. So if you take a die and tilt it up on one corner then it becomes taller and if you rotate it then the measurements of the width and depth will now be greater. You will be creating a bigger invisible box that will misrepresent the size of the die being made.

So, in order to find out the size of the die that has been tilted and rotated you will need to measure it. Now, right-click on the 2D window and select the measurement tool from the popup menu. You can now take measurements between two vertices in the model or on the unfolded 2D model. Select one corner of the die and then select the next adjacent corner. The program will now tell you the distance between those two points which in turn gives you the measurement for one side of the cube. If it is a perfect cube then all the measurements will be the same so you now know how big the die will be.

This same method can be used on costumes. Say you have a gauntlet that has a spike on it that is supposed to stick out past your elbow. The program will tell you what the total length of the model is including the spike but that really doesn't help you to fit it to your forearm. So use the measurement tool to measure from a point at the wrist to a point at the top of the gauntlet. You can also measure the width to see if you can fit you arm in there. Now that you know exactly how big the part is that will fit your arm you can fine tune the scale to make it fit the best it can.

Some costumes, like Iron Man, have many pieces that all have to fit together so you need to keep in mind that you should try and not deviate too much from the base scale or the suit may not fit together correctly and it will look dis-proportioned.

Hope that helps. Good Luck.
 
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Wow VERY informative scaling thread. Thanks for asking the question and thanks for the detailed answers!!
 
I'm on a freaking steep learning curve with pepakura. I was very comfortable making my Theron suit from scratch, where as i'm tearing my hair out just scaling these foam converted files. I'm heavily into bodybuilding so my proportions are all over the place. Currently fairly lean around 236lbs at just under 5'11", put together the mk IV iron man chest template at + 10% scale and it looks like a girls sports bra on me. Frustrated isn't the word. Darkside501st, i'm gonna try applying your method.
 
thank you all for your advice, the item I'm trying to make is just the chest plate i was able to get it unfolded for what i belive to be the right size for m; however, it wants to unfold on so large it spans two and three pages. i may have my measurements off I'll recheck the numbers. Would any of you know of a good site for WOW pep files, i'm looking ahead to my next project for Paladin Judgement armor full set
 
If your are talking about the center plate which has the arc reactor in it…. When scaled to a larger size, will span 2 pages for me. You need to use Pepakura designer . Right click on the part, check join/disjoin face. And this will let you break it into small parts to fit to page.
 
i fine myself having trouble getting that to work. i'm using the join/disjoin and i unable to get the parts to movie.
 
This may be difficult to do if you don't have any modeling experience at all but I will try to explain a little about this. If you have to scale a part up and now some of the pieces to this part are now to big to fit on the pages as they did at a smaller scale then you can do one of two things. You can print it up just like it is with the piece spanning two pages or you can separate the piece into smaller pieces and move them on to different pages.

If you do the first option then you will see that the lines will print up to the margins that have been set and then it will stop and pick up again where the margin is set on the adjacent page. All you have to do is trim off the blank white border where there were no lines and match up the lines from one page to the next.

If you do the second option then you will have to right-click in the 2D window and select the 'join/disjoin face' tool from the pop-up menu. Then you will have to separate each polygon to totally separate the piece. So if your piece is four polygons wide then you will have to click the edge of each polygon where you want to 'cut' the piece in two. Then right-click in the 2D window again and select the 'select and move' tool from the pop-up menu. Click on the pieces and move them on to the pages so that the whole piece is inside the dotted lines that represent the margins.

I hope that helps.

-Mike
 
dude this is actually easy. i struggled with it too, because no one would help me either.
measure the length of each part of your limbs. bicep, forearm, thigh and shin. measure the width of your chest from under your arm pits. measure the width your waist and depending on the shape of your head, it will depend on the hight, width or depth.
i also work in inches, so i use this site measurement converter

if you need any more help, just PM me. as long as im not at work, ill get back immediately.
grave
 
Problem. i final get the scale to what i believe to be right and the paper to the right size and the piece to all fit on single pages, but when i go to save it i'm told i need a password and when i print I've lost the numbers on the end of the tabs to match with the other.
 
im not sure what to tell you about the pass word. unless you are nt using an unlocked version of designer. the edge ID is locked in the 3d tab. it may have gotten switched off
 
Problem. i final get the scale to what i believe to be right and the paper to the right size and the piece to all fit on single pages, but when i go to save it i'm told i need a password and when i print I've lost the numbers on the end of the tabs to match with the other.

In order to save your work you need to purchase the program... or rather a password to unlock the program.
 
I turned the edge ID back on and the numbers are still not showing, in print preview and the file i started working with they are shown
 
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