HaVoC373
Active Member
i'm new to these forums, so.. Hi everyone
i have recently started work on a model of the Normandy SR2 from the video game Mass Effect 2 at 1/180 scale. I've seen a few mass effect models here and there and i figured you guys might be interested in this. cause this is the first Model of a ship from that game series. (to my knowledge)
in bioware's reluctance to give any actual size details on the ship i had to figure it out myself and i feel i've come to a reasonably accurate conclusion.
here are two of the size charts i made for the SR2 and a length chart for the SR1 (from mass effect 1)
Note the above measurements are based on my estimates of the width of the airlock which i estimate is close to or exactly 2 meters wide.
i intend for my model to be 1.2 meters or 4 feet long. hence its 1/180 scale.
Also i personaly dont like static models. models that just sit there and have no moving parts. so mine will have moving parts.
here is a short feature list of everything i intend to implement into my model.
* First the wings will partialy retract into the fusilage in two stages.(by pulling a single lever on the bottom of the ship, both wings will retract)
* Also while the wings are moving the rear part of the engine will extend outward.
* The cockpit windows will have armor plates that slide down over it. (using a fairly simple rail system)
* The Thanix cannon extends from the bottom of the fusilage. it will be concealed like in the game.
* The hanger door can open and close. and feature a full hanger interior (with lights)
* The small airlock on the left side of the fusilage next to the cockpit will slide open. behind it will be a closed door.
* And last but not least it will have a small battery hatch (also concealed) for the LED lighting system. (engines and cannons will light up blue, fusilage windows will light up yelowish orange)
note that i intend to hide the butons and levers for all these features on the model without them looking out of place. like you see on alot of toy models. the function of the model will serve its exterior. no compromises.
also note i am building this model using Maya 2011 and then printing the individual pieces in 3d.
Here are some shots of the CG model and its interior thus far.
Note.
Green = support structure
Red = Mechanism
Here's is a small preview of how the mechanism in the tail end of the engines will work.
Default. Wing are fully extended
Retracted. Wings are fully retracted
This mechanism will be in all 4 engines. and will be activated by the retracting or extending of the wings.
and now for the pieces that i have finished thus far.
the tip of the Left Main Engine. the front deceleration thruster can be positioned 50 degree's 25 up 25 down. and it will stay in position due to a small ratchet mechanism i built into the inside of it.
Second piece of the engine tip but this part has mounting points for the wing.
hope you enjoy the progress i will be making over the comming months and Feedback is very much apriciated.
P.S. sorry i am throwing around alot of accurate meter dimensions and very inacurate feet dimensions. its because i'm used to the metric system.
i have recently started work on a model of the Normandy SR2 from the video game Mass Effect 2 at 1/180 scale. I've seen a few mass effect models here and there and i figured you guys might be interested in this. cause this is the first Model of a ship from that game series. (to my knowledge)
in bioware's reluctance to give any actual size details on the ship i had to figure it out myself and i feel i've come to a reasonably accurate conclusion.
here are two of the size charts i made for the SR2 and a length chart for the SR1 (from mass effect 1)
Note the above measurements are based on my estimates of the width of the airlock which i estimate is close to or exactly 2 meters wide.
i intend for my model to be 1.2 meters or 4 feet long. hence its 1/180 scale.
Also i personaly dont like static models. models that just sit there and have no moving parts. so mine will have moving parts.
here is a short feature list of everything i intend to implement into my model.
* First the wings will partialy retract into the fusilage in two stages.(by pulling a single lever on the bottom of the ship, both wings will retract)
* Also while the wings are moving the rear part of the engine will extend outward.
* The cockpit windows will have armor plates that slide down over it. (using a fairly simple rail system)
* The Thanix cannon extends from the bottom of the fusilage. it will be concealed like in the game.
* The hanger door can open and close. and feature a full hanger interior (with lights)
* The small airlock on the left side of the fusilage next to the cockpit will slide open. behind it will be a closed door.
* And last but not least it will have a small battery hatch (also concealed) for the LED lighting system. (engines and cannons will light up blue, fusilage windows will light up yelowish orange)
note that i intend to hide the butons and levers for all these features on the model without them looking out of place. like you see on alot of toy models. the function of the model will serve its exterior. no compromises.
also note i am building this model using Maya 2011 and then printing the individual pieces in 3d.
Here are some shots of the CG model and its interior thus far.
Note.
Green = support structure
Red = Mechanism
Here's is a small preview of how the mechanism in the tail end of the engines will work.
Default. Wing are fully extended
Retracted. Wings are fully retracted
This mechanism will be in all 4 engines. and will be activated by the retracting or extending of the wings.
and now for the pieces that i have finished thus far.
the tip of the Left Main Engine. the front deceleration thruster can be positioned 50 degree's 25 up 25 down. and it will stay in position due to a small ratchet mechanism i built into the inside of it.
Second piece of the engine tip but this part has mounting points for the wing.
hope you enjoy the progress i will be making over the comming months and Feedback is very much apriciated.
P.S. sorry i am throwing around alot of accurate meter dimensions and very inacurate feet dimensions. its because i'm used to the metric system.