OK, I lied--this is my last post tonight. (I really have to stop doing that.)
As you can see, the bridge is coming along, but there's quite a way to go. All those little colored buttons and rockers have to be done individually, which is quite laborious. I've only got Comms and half of Science done so far buttons-wise. But there's quite a lot done, too. Ceiling and lighting cove are hidden here for visibility.
(If you're curious, I went from a combination of the McMasters blueprints, the Desilu stage blueprints, online screenshots from TrekCore, and my own shots taken at the Set Tour in Ticonderoga during Trekconderoga '22.)
Modeled about 95% in Plasticity, some little doodads in Blender, turbolift interior yet to be modeled.
The small screens are only animated to blink on the science, comms, and engineering stations, because those are the only stations with speaking characters at them. They're background anyway and will likely be out of focus.
The rest of the bridge consoles have screens taken from Pinterest stills blown up to 4K resolution and massaged a bit in Photo, if you can believe it, which I can get away with in wide shots. One or two screens I made by hand in Designer. The big overhead screens are wallpapers that I gussied up with computery-looking graphics and framed in blue to look the part.
Except for the "Condition Alert" sign--that one I created by hand in Designer from screen grabs of the original. That
will get a closeup in the film. It ain't Star Trek without a red alert!