NEED HI RES CG 3D MODELS OF SW ENVIRONMENT INTERIORS

GF

Sr Member
I need Hi Res CG 3D models of interior of ships or Death Star so I can have it printed to cover full wall, I need something realistic, scanning photos or screen caps won't work because of poor resolution.

What I want to achieve is to take a few walls in my basement and make life size murals, like seeing threw a door or window incorporating vaccuformed wall panels with lights ect...for a realistic 3D look.

I have a section in my basement that has a octogon shape room actually 3 walls which I would like to cover with printed wall paper or backlit mylar giving the illusion that I could actually walk into the set, example the interior of the Death Star, Star Destroyer, Blockade runner ect...

Any help would be greatly appreciated.

GFollano
 
<div class='quotetop'>(SithLord @ Aug 26 2006, 04:05 AM) [snapback]1307288[/snapback]</div>


Thank you Sithlord,

I love the spaceship hallway and the Death Star II chamber also the Star Destroyer Bridge if it were more detailed. That's the idea I'm looking for, imagine those printed on backlit mylar on a full size walls, the illusion would be awesome. all the lights on the photo would look like real lighting.

http://scifi3d.theforce.net/details.asp?in...atID=43&key=492
http://scifi3d.theforce.net/details.asp?in...atID=41&key=100
http://scifi3d.theforce.net/details.asp?in...CatID=8&key=302

GFollano
 
You can add your own detail by creating a texture map for the item. If they supply an existing map it is easy to just paint what you want on the 3d item when rendered, using an offset or bump map you can increase the reality.
 
Nice idea Bizarro...:). For that size/quality of final image you'll need a pretty aggressive render/renderer. These more complicated scenes take a while....like this one I rendered with Cinema 4D a couple years back...looks innocuous but wow there's a lot to it. I'm sure it will look pretty amazing, GF.....

You'll notice on those sites as well that occasionally people come up with better models...as in the case of the ATATs and Star Destroyers....definitely worth checking back or checking the websites of the people that did the models to see if they have more detailed ones that they would be willing to let you use.

Carbonchamber1b.jpg


Here's an example of a camera fly-by I did, also a couple years back...I know...R2's textures are off.. :p

TantiveIVscene.jpg
 
<div class='quotetop'>(Great_Bizarro @ Aug 26 2006, 02:53 PM) [snapback]1307413[/snapback]</div>
You can add your own detail by creating a texture map for the item. If they supply an existing map it is easy to just paint what you want on the 3d item when rendered, using an offset or bump map you can increase the reality.
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Thank you guys.

Bizzaro, but I'm not skilled at all when it comes to computer graphics, hopefully I will find a finished model.


Sithlord,

I love the perspective of your hallways great job. I emailed the person who did the Death Star 2
tower for higher resolution photos , hopefully he will come threw.

GFollano
 
<div class='quotetop'>(Great_Bizarro @ Aug 27 2006, 08:13 PM) [snapback]1308062[/snapback]</div>
I have sources for large prints in anyone needs. We are talking billboard size.
[/b]


Great news ...

I'm interested when I find HI RES photos. Can they prints on different materials like wall paper or Mylar? which is thin translucent plastic and can be backlit and what's the maximum size?

Thank you, GFollano
 
if anyone has quite high Rez pictures of Death Star hallways (A4 sized, 300 DPI) .. ?
 
I was thinking, can I get screen caps of SW pc video games? is that Hi resolution?

GFollano
 
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