Helmet looks excellent but I have a question, how did you print what looks like matching numbers on the template? Thanks again for the build!!!
 
This is excellent work, I think you have inspired me to do this as my first Pep build :D:thumbsup
Quick question though did you have to scale this or was it good to go? cheers :D
I'm glad to hear it. :)
No, I used the default settings.
Helmet looks excellent but I have a question, how did you print what looks like matching numbers on the template? Thanks again for the build!!!
Thanks, to see numbers you should go to View-Show Edge ID or press "123" button.
 
Okay, here is my first try to mold & cast. The results are not as good as it could be, but at least I know how to do it now :)

DSC00350112233.jpg
 
Papii. Some pep files have it as part that the person that unfolded it put in there. Sometimes I think there is a setting in the pep program. Show tab numbers or something like that. They aren't always as useful as you'd think. They can get kinda jumbled together and unreadable on small I ravage parts and can cause more confusion than not.


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I had to up mine by 10%to fit my head and even then my nose will be squished a little. Do you think I should upscale the armor to match? Or size each to the body part


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