Just a bump-Much of the game is done but now tweaking and awaiting help with sound (forthcoming I believe)- The game is nearly done including the diagnostics (free play, continue, music on in attract, enemy accuracy, weapons recharge rates, continue, coin per play/continue, mappable key controls, mouse control toggle, programmable level repeat/plan, shields per credit, and others I am forgetting-19 or 20 options)- Also, updated some of the graphics and changed some in game effects- Added a slow shield recharge in game and gradual color transitions in the ship homunculus in the left scanner- Also scoring in place- Unfortunately, with the last few additions, I have noted unacceptable slow down especially if the game is left running in attract for an hour or 2- I am running out of the compiler diagnostic and suspect it will speed up when compiled into an executable- There are however a large number of bitmaps used for animating some explosions and the analog gauges- This is the most likely source of the slow down- I am working on the HUD as a 3d object (currently textured plain) and limbing the analog gauge arcs for smooth transitions (tedious man)- Nonetheless, have already done a mockup code and it works very quickly and well- Will see if this fixes the slowdown as well as general image optimization and a few more switches to low polygon models- I need to redo the HUD anyway as it is a bit asymetric-
Sorry no new pretty pictures (unless you want to see the dipswitch screens) but I will say things are looking better every day- Will fix the slow down, this I swear-
Doc
Sorry no new pretty pictures (unless you want to see the dipswitch screens) but I will say things are looking better every day- Will fix the slow down, this I swear-
Doc