synasp
Sr Member
There have been live action, comics, and anime versions of Jin Roh, but IMHO, the anime armor is by far the coolest. I thought I'd dust off a project that was shelved a few years ago, and finish it up. Has anyone else watched this anime?
I think that even if you haven't seen the anime, the armor is still cool, meeean-looking armor. B)
Here's a scan from a Jin Roh book:
[attachmentid=6922]
Reference pictures from the anime:
[attachmentid=6923]
[attachmentid=6924]
[attachmentid=6925]
And the 12" Medicom figure:
[attachmentid=6926]
[attachmentid=6927]
To start on this project, I've decided to tackle the most important piece: the mask.
A big problem is that the anime design changes from frame to frame. I've been working with a very cool fellow member (maybe he'd like to chime in) and a perfect mock-up of the toy just didn't look right. The mouth was too long. It was too different from the anime.
After some key changes to adapt more to the anime--the 2nd revision--it still didn't look right... something was off.
Another total revamp, and the 3rd version looked exactly like the anime from the side profile. Problem is, as it turned out, the animators cheated.
A perfect side profile meant the mask looked funky from the front. A perfect nose from the side meant too small of a nose from the front. The anime mask couldn't exist in the physical world. There needed to be a compromise, but what? How?
The fourth revision, a hybrid between medicom (a physical representation that we know can exist) and anime (the aesthetic shapes and proportions we're trying to copy) is the best bet.
...this is where you guys come in. Any thoughts or comments? Suggestions?
Anything at all about the mask, the armor, tips and tricks will help. This is a really cool project that I've been wanting to do for a long time now, so I'm incredibly excited. Hopefully you guys are interested as well...
David
I think that even if you haven't seen the anime, the armor is still cool, meeean-looking armor. B)
Here's a scan from a Jin Roh book:
[attachmentid=6922]
Reference pictures from the anime:
[attachmentid=6923]
[attachmentid=6924]
[attachmentid=6925]
And the 12" Medicom figure:
[attachmentid=6926]
[attachmentid=6927]
To start on this project, I've decided to tackle the most important piece: the mask.
A big problem is that the anime design changes from frame to frame. I've been working with a very cool fellow member (maybe he'd like to chime in) and a perfect mock-up of the toy just didn't look right. The mouth was too long. It was too different from the anime.
After some key changes to adapt more to the anime--the 2nd revision--it still didn't look right... something was off.
Another total revamp, and the 3rd version looked exactly like the anime from the side profile. Problem is, as it turned out, the animators cheated.
A perfect side profile meant the mask looked funky from the front. A perfect nose from the side meant too small of a nose from the front. The anime mask couldn't exist in the physical world. There needed to be a compromise, but what? How?
The fourth revision, a hybrid between medicom (a physical representation that we know can exist) and anime (the aesthetic shapes and proportions we're trying to copy) is the best bet.
...this is where you guys come in. Any thoughts or comments? Suggestions?
Anything at all about the mask, the armor, tips and tricks will help. This is a really cool project that I've been wanting to do for a long time now, so I'm incredibly excited. Hopefully you guys are interested as well...
David