xl97
Master Member
ok.. so for a LONG time.. I have off and on looked at ways to make an Iron Man HUD/eco-system..
before.. the hardware was lacking.... but it has the support I have needed.
I just had a pretty major break through on all the communication parts... and am now looking to get some feedback on several things.
I dont have a good/working IM bucket.. (but I suppose I could check them for size/room.. but Im at work currently)...
So I am curious as to what size 'screen' can even be put into a helmet? (that still makes the user comfortable?)
I was testing/developing with a 3.5in HDMI screen.. and I think its just too small to be practical. (all the details are small.. text at any small sizes is hardly legible. Maybe a 5" screen? but would that fit into a helmet?
Once I get a complete prototype for this done (several months out still).... these should be available as kits to install for those interested.
The problem is 'room' & placement. While each helmet is unique, I want to get a general idea on room..
You would need to be able to hide a:
Raspberry Pi module in there
Figure out to mount the mini camera module
Batteries.
So you would get a real-time video feed displayed on the HDMI screen inside your helmet.
With animated visual overlays (need to find a HUD image form the movie I like.. that isnt too overbearing/intrusive).
I havbe done some other IronMan electronics kits
* motorized helmet kit
* led eye kits
* repulsor kits
etc..etc..
These are all being re-worked.. along with the addition of an Arc Reactor electronics kit..
So that ALL of them will now feed into the HUD display..
** So if you fired the 'repulsor'.. it would show some sort of visual display/feedback on the HUD screen..
And here is the second part of the request for feedback..
What features/things should feedback to the HUD?
* Arc Reactor:
- could have a temp sensor.. to feed back/display into the HUD?
- possible battery life?
* Repulsors:
- could display each time fired?
- possible battery life?
- if the repulsor kits are rebuilt to have different 'blasts' (the HUD could show what firing state the repulsor is in?)
I cant really think of any other ideas right now.. I -literally- just had the break through and got a huge (game stopper) part figured out...... so I'm so excited right now... I'm lacking any brain power to come up with more ideas! LOL
All 'components' will feed into the HUD wirelessly too! so you wont have to have wires running through yoru suit from legs, arms, to head...etc
So to re-cap:
* Room? (max HDMI screen you think can fit?)
* Visual HUD design to model after? (pics please!) <- this is in reference to the blue/overlay animation stuff
* Display data:
- perhaps a mini outline of the suit in the bottom corner, that lights up each had/arm when the matching repulsor fires?
- incoming data from the remote peripherals, and what peripherals should be made/re-made for this new project.
Lets start here!
Very excited about this!.
Thanks for all feedback.
before.. the hardware was lacking.... but it has the support I have needed.
I just had a pretty major break through on all the communication parts... and am now looking to get some feedback on several things.
I dont have a good/working IM bucket.. (but I suppose I could check them for size/room.. but Im at work currently)...
So I am curious as to what size 'screen' can even be put into a helmet? (that still makes the user comfortable?)
I was testing/developing with a 3.5in HDMI screen.. and I think its just too small to be practical. (all the details are small.. text at any small sizes is hardly legible. Maybe a 5" screen? but would that fit into a helmet?
Once I get a complete prototype for this done (several months out still).... these should be available as kits to install for those interested.
The problem is 'room' & placement. While each helmet is unique, I want to get a general idea on room..
You would need to be able to hide a:
Raspberry Pi module in there
Figure out to mount the mini camera module
Batteries.
So you would get a real-time video feed displayed on the HDMI screen inside your helmet.
With animated visual overlays (need to find a HUD image form the movie I like.. that isnt too overbearing/intrusive).
I havbe done some other IronMan electronics kits
* motorized helmet kit
* led eye kits
* repulsor kits
etc..etc..
These are all being re-worked.. along with the addition of an Arc Reactor electronics kit..
So that ALL of them will now feed into the HUD display..
** So if you fired the 'repulsor'.. it would show some sort of visual display/feedback on the HUD screen..
And here is the second part of the request for feedback..
What features/things should feedback to the HUD?
* Arc Reactor:
- could have a temp sensor.. to feed back/display into the HUD?
- possible battery life?
* Repulsors:
- could display each time fired?
- possible battery life?
- if the repulsor kits are rebuilt to have different 'blasts' (the HUD could show what firing state the repulsor is in?)
I cant really think of any other ideas right now.. I -literally- just had the break through and got a huge (game stopper) part figured out...... so I'm so excited right now... I'm lacking any brain power to come up with more ideas! LOL
All 'components' will feed into the HUD wirelessly too! so you wont have to have wires running through yoru suit from legs, arms, to head...etc
So to re-cap:
* Room? (max HDMI screen you think can fit?)
* Visual HUD design to model after? (pics please!) <- this is in reference to the blue/overlay animation stuff
* Display data:
- perhaps a mini outline of the suit in the bottom corner, that lights up each had/arm when the matching repulsor fires?
- incoming data from the remote peripherals, and what peripherals should be made/re-made for this new project.
Lets start here!
Very excited about this!.
Thanks for all feedback.